New graphics & some fixes! 🐣 Early Access Patch #2 🔧

Scorchlands

The birdfolk of Giwi are masters of exploration. In Scorchlands, colonize the volcanic moon Helia, using magic and technology to build cities, manage resources with lasers, terraform environments, and fend off creatures.

Dear Birdfolks! 🐦 We are excited to announce that a new update for Scorchlands is now live! It includes some significant changes and improvements that we think will enhance your gameplay experience - Giwis should be happy! We have generally improved colors throughout the game - you will notice a more vibrant and detailed color palette, making the gameplay even more immersive. Transfer laser beams have also received a visual overhaul! [img]{STEAM_CLAN_IMAGE}/41122400/efab3dc2ba781f2e30c1a11deabc3511034e6755.png[/img] [img]{STEAM_CLAN_IMAGE}/41122400/ef00b7166e0d4926865024836b2d4ec3d00dba1a.png[/img] That's not all, we have some things for new players. We tweaked many elements of the tutorial, so you will be able to master the game quicker and start your adventure in space faster! Of course, we couldn't leave out fixing a few bugs and imperfections that needed polishing. We guarantee that the gameplay is now more enjoyable, and if you're curious about the details, here's the list of changes! ## [Patch 0.1.2] -- 2023-04-06 Additions: - Overhauled visuals of transfer laser beams. - Improved overall colours across the gameplay - Reduced the amount of camera spinning when configuring lasers. - Bottom bar now stays visible when bulldozing or cloning buildings. - Added informational error tooltip when trying to order a unit to an inaccessible hex. - Reduced the volume of summoning colonies by 25%. - Slightly increased the space between game logo and menu text in the main menu. - Added an option to mod in object names Tutorial: - Combat tutorial has been shortened by removing the need to fight the last enemy wave. - Instead of deploying a unit next to themselves, player needs to deploy unit anywhere. - Increased visibility of the arrow showing player where to run by adding a black outline. - Reduced the requirement for water production from 40 to 30. - Slightly reduced the amount of unneeded dialogues. Fixes: - Fixed day phases not changing properly. - Fixed rotating camera cancelling building placement. - Fixed player unable to start making buildings using alternative recipes for resources. - Fixed resource icons not appearing when placing a first building that makes any given resource. - Fixed weird camera behaviour at the end of scripted sequences - Fixed player being unable to confirm tutorial mission selection with keyboard. - Fixed a tooltip showing the name of a new resource during the biome presentation. - Fixed wrong tooltips for upgrade colony button, toggle mission panel button and production tree button. - Fixed minor text issues in tutorial panels. [img]{STEAM_CLAN_IMAGE}/41122400/764756ea854151f716f1fdeb5ae609963a6d9328.png[/img] We hope these changes will make your Scorchlands experience even better! If you haven't played the game yet, we encourage you to check out our demo version. And if you have any feedback or suggestions, please feel free to share them with us on our Discord. We value your input and are always looking for ways to improve the game. Thank you for your support and have fun! https://store.steampowered.com/app/1090100/Scorchlands/ Yours Ringlab and Star Drifters 🚀