Mob factory is an tower defense and automation game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.
We've been cooking up this patch for a large helping of months so far, mostly going over the code for performance improvements with lots of mobs and resources. The game should also look and sound a little nicer!
Import changes:
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[*] Many performance improvements: loading is faster, higher amounts of mobs, resources, animations, and end-game structures impact framerate less
[*] New potion upgrades, raised requirements for all upgrades and made more upgrade useful
[*] New sounds and more sound reactivity
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Minor changes:
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[*] Mobs and resources are more transparent while building to improve clarity
[*] Merchant and upgrade menus slide in
[*] Bugfixes with liquid refineries, endgame visual bugs fixed
[*] Smoother loads for certain builds
[*] Rearranged menus
[*] The game will ask before it overrides your save
[*] Weapon info is more descriptive
[*] Some parts of tutorial are more intuitive
[*] Functional bug reporter
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As an aside, if you use Unity and want to chat about optimizing your game, I've set up a google form: https://forms.gle/68Vt1LpHFXJkiswN8