Recent Patches and November Plans

Mob Factory

Mob factory is an tower defense and automation game for the lazy adventurer. Smelt down enemy loot into turrets & factories to automate an ever expanding dungeon from the comfort of your tower.

Recent patches have done the following [list] [*] New UI toggle for assembler output [*] More detailed info for how the refinery works [*] Ghost nerfed, less health [*] Slimes nerfed - can only eat one item now [*] Mimics nerfed - can only eat one item now [*] Weapons made cheaper [*] Hydra bullets go less far + are more consistent [*] Island costs reduced [*] Final boss costs reduced [*] Bug reporter moved to the settings menu [*] Bug fixed where options wouldn't save from the main menu [*] All weapons should say "requires mana" instead of "electricity" or "magic" [*] Fixed bridge pickup breaks packs going over multiple islands bug [*] Hydra bullet bug fixed [*] Liquid assembler concentration rounding bug fixed [*] Liquid assembler inconsistency fixed [*] Fixed pierce no damage/rate of fire on tooltip [*] Bug where golems would get stuck on a specific tile behind the middle structure fixed [*] Loading from an old save should be possible on non-english machines that use 1,99 instead of 1.99 for decimal points now [*] Goal not updating bug fixed [*] Bug fixed where items & bullets would go through mana pole [/list] There is still a rare bug lurking around where all islands will sometimes not generate. We're working on this one and should have a patch out soon. We're also working on an icon on assemblers showing where they will output, a manual toggle so you can choose their output direction, improvements to the tutorial, and a new building or two.