A flying saucer crash-lands in a distant Russian village, turning a rundown kolkhoz into the first, thin bridge between civilizations. As the first point of contact, you must dictate how this encounter unfolds and ultimately determine history’s outcome.
[b]General[/b]
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[*] The action cancelation has been changed from "F" to "RMB" (Right Mouse Button).
[*] Valery's house has been optimized.
[*] The appearance of the final credits has been updated.
[*] Player respawns in all dreams have been adjusted.
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[b]Act 3. On the Hills of Manchuria[/b]
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[*] That one now turns towards the sniper when talking about him.
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[b]Act 4. Calls for Help[/b]
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[*] Fixed player camera movement to operator camera when having a cigarette in the mouth.
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[b]Act 7. Drift[/b]
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[*] The sound of the machine gun is now slightly quieter.
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[b]Act 8. Well, It's Business, Well...[/b]
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[*] The Translator's button voicing has been fixed.
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[b]Act 8. And That's It![/b]
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[*] The camera no longer flies away when selecting lines.
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[b]Act 9. The Lesson of Futility[/b]
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[*] The witch will now wait for you in the house. You won't miss her anymore!
[*] New walls have been added to the pyramid, hiding the empty part of the location.
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[b]Act 10. The Hour of Reckoning[/b]
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[*] A tube of glue has been added during the globe repair.
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