A flying saucer crash-lands in a distant Russian village, turning a rundown kolkhoz into the first, thin bridge between civilizations. As the first point of contact, you must dictate how this encounter unfolds and ultimately determine history’s outcome.
[list]
[*] Fixed scrolling of notes.
[*] A previously unremarkable note has been added to the Journal menu — "The Letter of the Steppe Grandfather".
[*] An explanatory thought has been added when choosing the doors leading to the final exhibits.
[*] An explanatory dictionary level bar has been added to the alien negotiation screen.
[*] An indication arrow has been added to the player's actions, which assume a long-held key.
[*] Now in the "Journal" menu, the quest buttons of one act are "detached" from the buttons of other acts. The names of the acts have been added between the buttons.
[*] Slightly increased the time to select the shooting / poker in the quest "Arrival".
[*] Added the "Camera Inertia" option in the control menu.
[/list]