Refunct Update 6 Soon

Refunct

Refunct is a peaceful, short first-person platformer about restoring a vibrant world.

[img]http://i.imgur.com/9icEXyv.jpg[/img] Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog: [list] [*]Added showing completion time in-world during outro after first completion [*]Added showing pillar colors during outro after first completion [*]Added resetting speedrun and color mode by holding crouch button in menu [*]Added 180, 240, 288 and 300 frame rate caps [*]Improved performance and framerate stability [*]Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed [*]Improved night colors and visibility [*]Improved gamepad rotation by adding a sensitivity curve [*]Improved gamepad movement by increasing the outer deadzone range [*]Improved keyboard and gamepad handling in menus [*]Improved field of view handling during outro scene [*]Improved colorized pillar color scheme [*]Improved random color algorithm to not allow same color twice [*]Improved controls naming in settings menu [*]Fixed crouch state when leaving narrow space after releasing then repressing crouch button [*]Fixed non-input braking friction being too high (regression after Update 3) [*]Fixed outro landing position to always be exactly the same [*]Fixed non-responsive game on macOS when loading with settings from before Update 5 [*]Fixed fireworks trails visibility when looking directly up [/list] Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.