Become the beasts you defeat in this action-packed RPG! Equip and upgrade both your human and beast form and shapeshift between them anytime. Venture out solo or ride together in co-op on a journey to uncover the dark secrets sealed away inside a legendary city.
[h2]Greetings, Shifters! ✊[/h2]
First off, we want to extend[b] a huge thank you [/b]to everyone who participated in our alpha playtest. Your feedback has been invaluable, and we truly appreciate the time and effort you put into helping us improve the game ❤️ [b]We've just turned off access to the alpha build[/b], and we're currently compiling all the results. We'll be back with a summary of the playtests soon!
In the meantime, we've already started implementing changes inspired by your feedback and suggestions. [b]We even uploaded a patch to the build last week![/b] But that's not all—we've been hard at work throughout the entire month.
[h3]Here's a quick rundown of what we've been up to:[/h3]
[h3][b]Combat Ready 🗡️[/b][/h3]
[b]🔷 Automatic Champions Placement[/b]
We've added "Champion" enemies. These tougher foes often have more abilities than their normal counterparts and can appear randomly on the map. You can tell them apart because of their blue outline.
[b]➕ Added Wound Healing to Some Armor[/b]
Now, certain armors will grant health regeneration, helping you stay in the fight longer.
[b]💥 Dragolem Smashes Attackable Objects[/b]
[b]🗡️ Two-Handed Weapon Style Fighting[/b]
We've been working on improving animations and the overall feel for the Heavy/Two-handed weapon style. Our goal is to make these weapons feel more impactful and satisfying to use, making your combat experience better.
[img]{STEAM_CLAN_IMAGE}/40886702/d489fee6f4e2494fa8a620f8f709717fedd2d8db.gif[/img]
[h3][b]Eye Candy 🤩[/b][/h3]
[b]⚡ More Clear When You Are Out of Energy[/b]
We've made it easier to notice when you're out of energy. However, we feel like there is more that we can do here, so let's say it's still a work in progress.
[b]🤝 Improved Player Animation Syncing in Online Multiplayer[/b]
We have worked on improving the syncing of player animations in online multiplayer because the one we had so far left much to be desired.
[b]💥 Skills VFX Fixing and Improving[/b]
We've fixed and improved the visual effects for skills, making them look even cooler!
[h3][b]Finding Balance ⚖️[/b][/h3]
We've made adjustments to Skill and Energy Cost based on your feedback, and we'll be testing it out in the future.
[h3][b]Quilon Makeover 🏛️[/b][/h3]
We'working on Quilon's look and layout. This is the direction we're going for:
[img]{STEAM_CLAN_IMAGE}/40886702/4149499c317be749ed512e91c26a309bdf1b9014.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/40886702/2e0aba883f4594eddc32372f2c61fd0675ba3b90.jpg[/img]
[h3][b]Bug Fixing 🐛[/b][/h3]
We found and fixed a ton of bugs. It's a never-ending story, but the sooner we catch them, the better!
Follow us on [url=https://twitter.com/aftnareld][b]Twitter/X[/b][/url], [url=https://www.instagram.com/aftnareld/][b]Instagram[/b] [/url]and join our [url=https://discord.gg/8kQhswvr8B][b]Discord[/b] [/url]to stay in touch 🦖
See you soon!
/Coridden Team
─────────────────────────────────────────────
[h3][b]🐲 Add to Wishlist[/b][/h3]
https://store.steampowered.com/app/1656930/Coridden/
─────────────────────────────────────────────
[h3][b]🐲 Previous Update[/b][/h3]
https://store.steampowered.com/news/app/1656930/view/4362383426816250338