Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.
[h1]The "VR IS BACK!" Update[/h1]
[h1]General[/h1]
[list]
[*] Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11.
[*] Fixed frame rate dependency during wall grinding. You can now consistently grate your face there.
[*] Reduced frame rate dependency on wall bouncing.
[*] Frame rate limit is now correctly applied on game start.
[*] Adjusted field of view on third person camera modes to match its original value.
[*] Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking.
[*] Fixed issues with DLCs being sometimes not recognized.
[*] Crashing ship on a boss portal frame no longer teleports the ship ahead on the track.
[*] Added more friends to the credits.
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[h1]Multiplayer[/h1]
[list]
[*] Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time.
[*] Players no longer get dragged into post-race track cameras right after the host has finished the race.
[*] Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking.
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[h1]Leaderboards[/h1]
[list]
[*] Cleaned up leaderboards from nasty cheaters.
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[h1]UI[/h1]
[list]
[*] Restart option in the pause menu is no longer enlarged after the first restart. We swear we didn’t click any suspicious ads!
[*] After a restart, the selected row in options in the pause menu wasn’t properly highlighted. Painted it yellow. Yellow is nice.
[*] Fullscreen mode couldn’t have been applied from options in the pause menu. Now it can.
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[h1]Visuals[/h1]
[list]
[*] Fixed portal particles being weirdly truncated.
[*] Silosed silos on Cairo - Calima. Now it’s siloser. Silos are nice.
[*] Reduced opaqueness of some track pieces on Europa. Transparency is less nice.
[*] Removed strange orange light flickering on the ship on almost every part of Neptune tracks. Orange is really not nice.
[*] Turned the lights on on P-AR219. Party time’s over!
[*] Lightened up pitch-black underground areas in Rotorua. Or, you now have night vision. We don’t know exactly.
[*] On some parts of the outside sections of Rotorua, sunlight was very dim. Removed local solar eclipse. Enjoy sunbathing, don’t forget the sunscreen.
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[h1]VR[/h1]
[list]
[*] Enabled again!
[*] Ported VR accessibility for Oculus Rift to the newest version.
[*] Fixed a glitched background that was occasionally displayed during loading screens.
[*] Fixed an issue that caused the host to be unable to move during online multiplayer.
[*] Fixed an issue that was causing the lobby menu to disappear after an online race.
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[h1]Known Issues[/h1]
[list]
[*] Credits scroll down in non-constant speed.
[*] When playing on VR, UI elements related to opponents can be displayed twice on screen
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