Redout 1.7.2 Patch Notes

Redout: Enhanced Edition

Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre.

[h1]The "VR IS BACK!" Update[/h1] [h1]General[/h1] [list] [*] Added launch option to run the game with either DirectX11 or DirectX12. We aren’t great at math, but assumed 12 was better than 11. [*] Fixed frame rate dependency during wall grinding. You can now consistently grate your face there. [*] Reduced frame rate dependency on wall bouncing. [*] Frame rate limit is now correctly applied on game start. [*] Adjusted field of view on third person camera modes to match its original value. [*] Ghost barriers are no joke! We made sure one of them on Floating Falls was alive and kicking. [*] Fixed issues with DLCs being sometimes not recognized. [*] Crashing ship on a boss portal frame no longer teleports the ship ahead on the track. [*] Added more friends to the credits. [/list] [h1]Multiplayer[/h1] [list] [*] Fixed multiplayer crash for clients when a host quits from the race while clients are viewing their race time. [*] Players no longer get dragged into post-race track cameras right after the host has finished the race. [*] Fixed an issue with hosts not being able to change gamemode after failing to join a lobby via matchmaking. [/list] [h1]Leaderboards[/h1] [list] [*] Cleaned up leaderboards from nasty cheaters. [/list] [h1]UI[/h1] [list] [*] Restart option in the pause menu is no longer enlarged after the first restart. We swear we didn’t click any suspicious ads! [*] After a restart, the selected row in options in the pause menu wasn’t properly highlighted. Painted it yellow. Yellow is nice. [*] Fullscreen mode couldn’t have been applied from options in the pause menu. Now it can. [/list] [h1]Visuals[/h1] [list] [*] Fixed portal particles being weirdly truncated. [*] Silosed silos on Cairo - Calima. Now it’s siloser. Silos are nice. [*] Reduced opaqueness of some track pieces on Europa. Transparency is less nice. [*] Removed strange orange light flickering on the ship on almost every part of Neptune tracks. Orange is really not nice. [*] Turned the lights on on P-AR219. Party time’s over! [*] Lightened up pitch-black underground areas in Rotorua. Or, you now have night vision. We don’t know exactly. [*] On some parts of the outside sections of Rotorua, sunlight was very dim. Removed local solar eclipse. Enjoy sunbathing, don’t forget the sunscreen. [/list] [h1]VR[/h1] [list] [*] Enabled again! [*] Ported VR accessibility for Oculus Rift to the newest version. [*] Fixed a glitched background that was occasionally displayed during loading screens. [*] Fixed an issue that caused the host to be unable to move during online multiplayer. [*] Fixed an issue that was causing the lobby menu to disappear after an online race. [/list] [h1]Known Issues[/h1] [list] [*] Credits scroll down in non-constant speed. [*] When playing on VR, UI elements related to opponents can be displayed twice on screen [/list]