Red Solstice 2: Survivors - “THE REIGNITION” 3.0 Patch Notes

Red Solstice 2: Survivors

Sequel to the best-seller ​The Red Solstice​. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?

Marines! It’s time to strap in and get ready for some serious improvements! We’ve made a lot of positive changes to all areas of the game and we are excited to bring them to you on Steam! [img]{STEAM_CLAN_IMAGE}/31917575/86de775653b8f623f61441e2758fd3e8a192c7b0.jpg[/img] Highlights include: • A new Horror Mode with stronger and more dangerous monsters. • Increased slots for classes • Gamepad upgrades • Improvements to 100+ missions • New Main Menu interface And much more! In fact, there’s so much, it won’t fit into a Steam News article. We’ve posted the bulk of the patch notes here, but if you want to see the complete list of changes, please check out the official blog here: https://505.games/RS2Update30 [b]DATADUMP[/b] https://elpida.info/update-300.html Jump into the game and check it out! These changes make the game better than ever! And following the patch, Ironward has one more thing to add... Ironward are proud to announce that they are working on a new game called [b]Atre: Dominance Wars[/b] which is a real time fantasy grand strategy game inspired by good old HOMM3 times, wanna find out more? Check out the links and the trailer ;) [previewyoutube=rjbk24HNHOs;full][/previewyoutube] https://store.steampowered.com/app/2805850/Atre_Dominance_Wars Thank you for playing Red Solstice 2: Survivors! [h1]Patch Notes[/h1] [h1]Red Solstice 2: Survivors Patch 3.0 (2nd September, 2024) [/h1] [h2]Full Patch Notes:[/h2] [h2]Horror mode [/h2] [list] [*] Monster health increased by 200%. [*] Monsters have 30% more damage. [*] Monsters have one additional armor block. [*] Monsters are overall depending on threat slower by up to 25%. [*] Speed boost from monster off the map reduced from min 1% to max 5%. [*] Driveable vehicles are disabled [*] Biomass matures now and when matured it will explode and spawn a boss [/list] [h2]CLASS IMPROVEMENTS[/h2] [img]{STEAM_CLAN_IMAGE}/31917575/53507cd85e83cd229482629172b90bb01da9ddb0.jpg[/img] [b]Medic [/b] [list] [*] Support slots increased from 9 to 11. [*] Offense slots increased from 5 to 6. [*] Defense slots increased from 5 to 6. [/list] [b]Assault [/b] [list] [*] Offense slots increased from 9 to 10. [*] Defense slots increased from 6 to 7. [/list] [b]Demolition [/b] [list] [*] Offense slots increased from 7 to 8. [/list] [b]Engineer [/b] [list] [*] Defense slots increased from 5 to 6. [/list] [b]Heavy Support[/b] [list] [*] Defense slots increased from 3 to 4. [/list] [b]Marksman [/b] [list] [*] Offense slots increased from 9 to 11. [*] Support slots increased from 8 to 9. [/list] [b]Recon [/b] [list] [*] Offense slots increased from 7 to 9. [/list] [b]Psychic [/b] [list] [*] Offense slots increased from 8 to 9. [*] Support slots increased from 9 to 10. [/list] [h3]GAMEPAD IMPROVEMENTS [/h3] [list] [*] Fix for gamepad radial not overriding interaction selection widget's controls. [*] Fix for rare gamepad pointer disappearing on credits/game over screen. [*] Fix for gamepad pointer disappearing in strategy menu. [*] Fix for cursor issues during gamepad aim tutorial. [*] Fix for some interaction issues. [/list] [h1]ENGINEERING ITEMS [/h1] [h2]LEVEL [/h2] [b]All Aboard[/b] [list] [*] Fix for an issue with vehicles and their path. [/list] [b]Big City [/b] [list] [*] Fix for an issue where movable vehicles would attack doors even though they were open. [/list] [b]Life Line[/b] [list] Fix for vehicles getting stuck on dead end streets. [/list] [b]Missile Turrets[/b] [list] [*] Various Missile Turrets will no longer destroy explosives. [/list] [b]Under The Surface[/b] [list] [*] Fix for player getting stuck in a particular location using 'WASD' controls. [/list] [b]Whispering Shadows [/b] [list] [*] Added collision on walls and stones, and in a few other locations. [/list] [b]Sam Site [/b] [list] [*] Fix for an issue where client players saw Sam Sites incorrectly on all levels. [/list] [b]Sould Circuitry [/b] [list] [*] Removed unnecessary barricades. [*] Removed “Defend The Wall” skirmish level. [*] Reduced cloud speed. [/list] [b]Tharsis skirmish[/b] [list] [*] Fixed issue with pipe network. [*] Each level will now have limited instead of infinite loot. [*] Closing one window will close all windows in 1k radius. Interaction time reduced from 1s to 0.5s. [*] Toxic Barrels will damage Enemy Marines now. [*] Tornado colour tweaks. [*] Fix for an issue where Sam Site turrets would spawn at the wrong location. [*] Fix for various texture, navmesh, destruction, pathfinding issues [/list] [h2]MEDALS [/h2] [list] [*] New medals have been added: “Aetriden Medal of Honor” and “Commendation for Past Service.” [/list] [h2]MISSION [/h2] Updates to 100+ missions can be seen in full on the official blog: https://505.games/RS2Update30 [b]General Fixes[/b] [list] [*] Fix for few Condatis campaign critical strike missions having issues with deployment. [*] Fix for missions not spawning enemy marine and/or monsters that were a part of a mission objective if the monster cap was reached. They will be force spawned now. [*] Fix for taunts on Allied Defense and other missions. [/list] [h1]MISC [/h1] [list] [*] Added sounds while going through language buttons in options. [*] Achievement fix for Nightfall, Elysium campaign mission. [*] Train - Navmesh generation around Train doors has been improved. [*] Fix for an issue where Missile Turrets would damage itself. [*] Fix for an issue where electric particles were not destroyed after they were done filling up the UBAS. [*] Fix for Biomass spawning inside of a Whale actor. [*] Fix for issues with minimap moving camera in WASD/Gamepad mode. [*] Fix for Range Particle staying forever when mission base terminals were activated. [*] Fix for missing stats in loadout after changing class. [*] Fix for clients missing weapons in the garage. [*] Fix for marine skins sometimes appearing faulty. [*] Fix for marines sometimes being invisible after exiting a driveable vehicle. [*] Fix for campaign setup picking wrong difficulty. [*] Fix for player's profile showing when selecting a bot's name. [*] Fix for UBAS missiles destroying each other. [*] Fix for suppression component being able to get stuck at Suppressed if something temporarily reduces it's regen to 0. [*] Fix for game difficulty causing wrong modifiers on suppression, fixes things like Sonic Grenade not altering the suppression regen correctly. [*] Fix the tiling on marine shoulder plate. [*] Fix for various issues with localization. [*] Poison Barrel will now do 1000 damage to biomass centres for its duration. [*] Removed invite friend button from showing in single player armory. [*] Minimap fixes for some pixelated textures and added legend icons that were missing. [*] Possible fix for marine click to attack getting stuck on dead monster [/list] [h1]MONSTERS [/h1] [b]Atrocity Boss [/b] [list] [*] Destructive resistance set to 60. [*] Energy resistance set to 40. [/list] [b]Behemoth [/b] [list] [*] Will now attack players with hellspawn spikes that are in a building. [*] Slam does kinetic damage and will damage UBAS now. [/list] [b]Creeper [/b] [list] [*] Fix for player being invisible after being ejected from the creeper. [/list] [b]Desecrator [/b] [list] [*] Fix for melee attacks. [/list] [b]Devourer [/b] [list] [*] Fix for Devourer monster sliding in mushroom state. [/list] [b]Fluffy[/b] [list] [*] Animation and charge tweaks. [*] Kinetic resist reduced from 85 to 75. [*] Fluffy will do frenzy triple attack when he goes below 35% health. [/list] [b]Hatchling [/b] [list] [*] Kinetic resistance set to 35. [*] Explosive resistance set to 60. [*] Energy resistance set to 50. [/list] [b]Hellspawn[/b] [list] [*] Fix where Hellspawn would randomly damage players with foot stomp. [*] Fix for an issue where Hellspawn wouldn't unburrow. [*] Grabber monster will now spawn on Biomass creep. [*] Holer projectile speed reduced to 1500. [/list] [b]Leviathan [/b] [list] [*] Kinetic resist set to 90. [*] Energy resist set to 65. [*] Suppression set to 300. [*] Damage reduced from 300 to 275. [*] Can not be influenced by skills like harpoon, clinch... [/list] [b]Lyganesh [/b] [list] [*] Kinetic resist set to 80. [*] Energy resist set to 60. [*] Damage reduced to 225. [*] Will now attack players with Hellspawn spikes that are in a building [/list] [b]Mastermind [/b] [list] [*] Will no longer regenerate armor. [/list] [b]Parasite/Womr[/b] [list] [*] Fix for a rare bug that caused the game to crash in rare situations. [/list] [b]Ripjaw[/b] [list] [*] Removed armor regen. [/list] [b]Slasher [/b] [list] [*] Health reduced to 8,000. [*] Stomp damage increased to 100 and will now slow marines for 3 seconds. [/list] [b]STROL Marine [/b] [list] [*] Destructive resistance set to 75. [/list] [b]Specimen [/b] [list] [*] Destructive resistance set to 60. [*] Suppression regen increased from 12 to 20. [/list] [b]Thanatos [/b] [list] [*] Destructive resistance set to 55. [/list] [b]General Monster Changes[/b] [list] [*] Zombie marine kinetic resistance buff increased from 20% to 40%. [*] Monsters will now be able to use their skills after being hit with Bellator Harpoon gun. [*] Monsters will not be suppressed as long as they have any armor left. [*] Monsters are unable to destroy windows anymore. [*] Fix for monsters having wrong skill cooldowns. [*] Fix for monsters sometimes not aggroing player at all. [*] Fix for monsters using Burrow when casting a skill. [*] Fix for a crash that was caused by animsharing. [*] Biomass max monsters alive now set to 5. [*] Reworked monster movement behaviour. Monsters should not get stuck anymore and their overall movement should be better. [/list] [b]SOLDIERS/BOTS [/b] [list] [*] Basic AI Marine - Tweaks regarding roam to player behavior [*] Follower skill Reconaissance will now add ammo to bots. [*] Fix for Follow me command sometimes not working. They now have 9 formations. [*] Fix for drop pod marines hovering in air after they deploy. [*] Fix for Followers not being able to use teleport and strong signal beacon. [*] Fix for Followers not always detecting monsters. [*] Fix for Followers where they were being teleported to vehicles that are nota part of the assigned hero. [*] Dead Followers will no longer be teleported when player exits vehicle [*] Recon bot tactical scout item should work properly now. [/list] [b]STRATAGEMS [/b] [list] [*] Fix for Condatis assault class not being able to equip stratagems. [*] Fix for stratagem engineering buffs counting towards campaign HasNotViewedItem checks [/list]. [b]WEAPONS [/b] [list] [*] Ajax - Fix for Ajax missiles endless flying. [*] Ajax - Fix for targeting indicator not working properly. [*] Grenade Launcher - Increased swapping speed between primary weapon and Grenade Launcher [*] Launcher type weapon projectiles wont be blocked by Tentacle collision anymore [*] Stinger - Swapped initial and final spread on Stinger so that it would function correctly [/list] [h2]WEAPON MODIFICATIONS [/h2] [b]Infrared Scope[/b] [list] [*] Should now properly reduce overwatch range. [/list] [b]Player modules [/b] [list] [*] Damage module increased damage from 10 to 12% [/list] [b]REQUISITION [/b] [b]Banner - reduced pip to 2 and power to 75 [/b] [h2]SOUNDS/MUSIC [/h2] Fix for some tabs in main menu not playing sounds. [h2]UI [/h2] [img]{STEAM_CLAN_IMAGE}/31917575/19506c0198b44df8c869cc0e4b69045c4d1939af.jpg[/img] [list] [*] Changed match summary to display a player's stats as red if they did not evac [*] Moved Health Bar and name widgets on characters from the capsule to the mesh to avoid jitter on client. [*] Removed "Online/Offline" buttons from main menu. [*] Removed "Add Friend" button, as it was redundant to the "Profile" button. [*] Fix for clients not always having a correct mission displayed in the armory. [*] Fix for "Add Soldier" button [*] Fix for utility slot tooltip in armory. [*] Fix for pickup items sometimes leaving widgets on the screen for too long. [*] Fix for NetworkSettings screen remaining when map travelling. [*] Fix for some issues with mission waypoint arrows. [*] Fix for workbench sometimes having blank dropdown name. [*] Fix for non pickup explosives showing an interactible widget when marine walks over it. [*] Fix for player name sizing in armory. [*] Hid "Mod Weapon" button for some weapons to reduce confusion. [*] Mission location markers box tweaks. [/list] [h2]QOL[/h2] [list] [*] Added a "Return To Main Menu" button on the Game Over screen. Now clients will be able to return to Main Menu after the game, instead of going to the armory first. [*] Added an autosave after returning to strategy from a campaign mission, after the dropship is returned to hq and the last mission is cleaned up. [*] Added Offline game call when leaving campaign setup. [*] Added cancel buttons to some notification popups. [*] Armory widget optimization. [*] Complete fix up and overhaul to the optimization system. [*] Damage display, dissolve component, damage numbers and weapon shot firing improvements and optimizations. [*] UI optimizations. [*] Game performance optimization. [*] Enabled stratagem button in offline skirmish mode. [*] Friendly skills will now have a blue radius instead of a red one. [*] Major overhaul of Campaign's save system to use Unreal's default save style. [*] Major overhaul of all saved data. Majorly user profile, saved loadouts, saved weapons and saved vehicles. [*] Major overhaul of UI gamepad navigation handling. [*] Fix for various translation issues. [*] Fix for various issues regarding invites, join via friend, private and public sessions. [*] Fixes for session joining, player block list, player friend list. [*] Fix for campaign save/delete confirmation not always showing. [*] Fix for infinite loading screen if session fails to create. [*] Fix for campaign session initial data. [*] Fixed and optimized FOW Hide component [*] Reworked platform save manager's loadout delete to not remove the cached version unless it successfully deletes the file. Also added a safety check and some logging. [*] Vaulting - Updated vault detect locations. [/list] [h2]NEW FEATURES [/h2] [list] [*] Added new marine skin [*] Added skin patterns that can be equipped and dyed. [*] Added vibration for gamepads. [*] Added horror mode. [*] New Main Menu interface. [/list] https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/