Red Solstice 2: Survivors Patch 2.8 - Part 1

Red Solstice 2: Survivors

Sequel to the best-seller ​The Red Solstice​. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?

[h3]Red Solstice 2: Survivors [/h3] Patch 2.8 (2022 October 25) https://elpida.info/update-281.html [b]UI[/b] • Added new tooltip display to MoveHQ tooltip, to display about how long in game time it will take the HQ to reach that region's destination • Added a new options setting for changing cursor sizes • Fixed a lot of skill descriptions • Fixed interaction wheel getting stuck visible on clients • Fixes for monster health and armor text. Should now always display armor if there is any • Marines will no longer involuntarily fire their weapons while confirming skill in manual firing mode • Overall UI polishing and small details • Added functionality to double click a widget to copy text to clipboard • Added a new language selection display to main menu • Removed large "community" text from session list • Removed mission waypoint arrows from the Marine. Created a new actor that will follow the marine and display mission arrows • Gamepad camera controls added to the main HUD [b]OPTIMIZATION[/b] • Network optimization • Monster animation optimization • General model optimization • Optimized lights in some prefabs • Body parts optimization • Improved game loading times • Optimized UI • Minimap optimization • Reduced hitches when saving and loading a game [b]RECON[/b] • Added new T2 sensors skill • Added new Adaptive Concealment skill • Reworked Orbital Targeting • Reworked artillery [b]RECON OVERHAUL[/b] • Adaptive conceal - adds permanent visibility to recon as long as they stick near X range of team • T2 sensors skill added > shows legendary and normal items • Changed artillery skill • Changed orbital skill • Changed loot drone to have more items [b]GAMEPAD[/b] • Adjusted vehicle aiming and driving while using a gamepad • Cursor can no longer move outside max range • Directional skills (melee, buckshot) do not use cursor mod, they are now always in twinstick mode • Fix for interactions - Left arrow selects previous interaction instead of next • Fix for sliders in Options and Bestiary when using Analog Stick • Vehicle - Removed autorotate toggle and instead placed camera controls to allow adjusting your view • Vehicle - Fix for not being able to interact with vehicles after leaving them, without moving away and back to the vehicle • Vehicle - Fix for gamepad cursor being always visible • Vehicle - Fix for vehicle aiming - holding shoot no longer raises aim • Interactions changed on WASD and controller [Experimental, Needs testing] o Interactions change based on priority o Vault has most priority, non-pickups next and pickups lowest priority o If arrows are used to select an interaction that interaction is locked and won’t change until unselected or not available [b]MONSTERS[/b] • Improved damage simulation on health component to reduce number and amount of server corrections • Boler - Fix for small Boler rotating in place after spawn on Mining Colony • Boler - Fix for Boler Acid bypassing player immunity • Bolers - Bolers should ignore invisible units now and should switch targets after current target goes invisible • Door Hunter - Fix for Door Hunters not attacking players • Fluffies - Fix for range spike attack not doing any damage and applying no debuffs • Ghouler - Fix for Ghouler trying to respawn decomposed monsters • Gore - Fixed an issue where Gore would stop moving and attacking when on low health • Gore - Fix for Gore getting stuck being invisible • Gore - Fix an issue with Gore teleport causing him to end up in some weird spots • Hatchling - Fix for hatchling not entering buildings • Holer - Fix for range poison attack not targeting players properly • Hunter - Fix for hunter not having proper suppression stats in the bestiary • Hunter - Fix for hunters being stuck trying to attack incapacitated follower • Hunter Queen - Removed from boss group type • Hunter Queen - Fix for Hunter Queen not being able to attack • Ker / Sandworm - Adjusted damage so that they don’t destroy vehicles with 1 hit • Mastermind and Babymastermind - Fix for wrong body parts being spawned after death • Ripjaw - Fixed an issue where poison icon was constantly displayed under the mesh • Ripjaw - Fix for Ripjaw not chasing and attacking players correctly • Ripjaw - Fix for Ripjaw attacking even to there are no players around him • Sargon - Fix for range poison attack not targeting players properly • STROL Marine - Fix for Monster STROL Marine not being able to vault over barricade • Zombie Fat - fix for zombie Ground Pound attack • Zombie Fat - fix for zombie fat being able to knock down immune marines • Fix for monsters not attacking Sentry Turrets • Fix for Fluffy, Thanatos and Specimen not attacking players when they use their skill while low HP • Fix for monsters with negative destructive resistance gain resistance on debuffs for that resistance • Fix for monsters with negative kinetic resistance gain resistance after using Designate • Fix for Lyganesh and Behemoth monsters being pulled by Reality Mixer skills inside of buildings • Fix for monster armory information not being displayed on the main monster widget • Fix for issues with burrowers not showing particle on some maps • Fix for suppression and stun being applied to dead monsters • Fix for monsters running into walls and getting stuck • Fix for issues on doors where navmesh was broken and monsters never attacked it • Killing STROL Substance gives global XP now [b]MISC[/b] • Added a loadout export/import functions in the armory so players can copy and paste other player builds • Added detailed description to some engineering items that were lacking it in campaigns • Added a tooltip to all interactable Turrets saying that they can be refilled • Added a Hatchling monsters to the player statistics list - Kills and captures • Added Leviathan and Mastermind into the bestiary and player stat kills and captures • Fix for engineering mission items UI showing wrong equipped numbers in the mission setup tab • Fix for skill descriptions being duplicated • Fix for dialogues not being displayed on the screen during cinematic sequences • Fix for campaign cinematics not finishing correctly • Fix for reload times and ammo size are not being colored correctly • Fix for debuffs ticking while using an UBAS • Fix for clients not being able to see Vivian's head during certain missions • Fix for Infinite shell casings falling from weapons after changing graphic settings which causes lower FPS • Fix for blank lines in monsters wave profile • Fix for a lot of issues with Abilities / items / guns / vehicles / interactions with controller • Fix for players not being able to skip Elysium tutorial cutscene while using gamepad • Fix for player being unable navigate on the tutorial widget with gamepad (Widget removed if gamepad is used) • Fix for M.E.R.C.S. campaign difficulty skulls not being symmetric • Fix for buff tooltips staying on the screen while hovering over it and using alt tab • Fix for Fat Zombie being able to knockdown marine with a crusader in hand • Fix for incorrect medal rank being displayed to other players • Fix for weapon colour and skin not being imported after copying another players loadout • Fix for players not gaining correct region deployment bonuses (deployment, will work with new campaigns only) • Fix for an issue where there were two MERCS campaign on the new campaign tab • Fix for EVAC not working at times (any evac) • Fix for Demolition skill mines being placed on top of objects like flame pipes o Leaper, seismic, magnetic pulse, directional charge, cryo, shrapnel, chain explosives • Fix for recon getting adaptive concealment invisibility from friendly A.I. (test with Defcon alpha) • Fix for alt fire weapon mods mouseover in armory showing gar stats • Fix for M.E.R.C.S. skin head was appearing on the side of default recon skin. • Fix for client players getting no reward for completing tasks • Fix for secondary weapons having broken models in the weapon workbench tab • Fix for weapon mods and skills having an executor class displayed while hovering over them • Fix for weapon mods character bonus stacking issues after equipping 2 same mods and unequipping one of them, on both weapons • Fix for stats calculation that can show capacitors to have 0 energy after equipping and unequipping them • Fix for equipping Mods with the same name result in subsequent penalties not being applied (Related to the two above) • Fix for mission setup for client’s desyncs making clients unable to see the wave profile, map and other parameters • Fix for players being able to aim lock on dead target when the monster was targeted at the moment of death • Fix for client desync - where he appears as if he is firing his weapon. Happens after switching between two-barrel targets • Fix for client desync - where player appears as if he is holding secondary weapon after leaving UBAS, instead of primary • Fix for the supply box that would flatten vehicles if a player is able to park their car under the location of the drop zone • Fix for reloading Reaper Turret - where it did not adjust remaining primary mags properly (Client) • Fix for hotbar skills being re-ordered randomly after deploying to a match and/or rehosting a session • Fix for saving and loading a loadout build where a non-proper loadout would be loaded, after load • Fix for UBAS not being able to shoot after someone rams it with a vehicle • Fix for enemy marines being unable to run towards at a player that is in a vehicle. They would shoot but won’t go towards it • Fix for enemy UBAS not going towards players after spawn, instead they were wandering around the map • Fix for Iron Hawk Enemy Marines not firing on STROL • Fix for strategy layer where traveling to a mission and ignoring it will result in time being accelerated • Fix for players not being able to switch between interactable actors in WASD mode • Fix for loadout menu, when a player selects a vehicle and changes combat suits after that, vehicle will not spawn on map • Fix for various taunt issues • Fix for UBAS being difficult to aim with while in RTS mode • Fix for UBAS not being able to step over barricades • Fix for infinite shell casings spawning and falling from weapons after changing graphic settings which causes lower FPS • Fix for Elysium cars flickering after changing graphic settings • Fix for Fire Immunity skills not overwriting existing duration • Fix for Stun particle effect showing up on dead bodies • Fix for player being unable to pick up items while in WASD mode • Fix for client players being unable to hear some interaction sounds like picking up items • Fix for players being able to shoot while using an ability • Fix for train wagons not getting destroyed with the locomotive • Fix for game starting text going under 0 • Fix for stationary powernode where energy widget was not hidden while in FOW • Fix for follower mech randomly meleeing • Fix for biomass not being respawned correctly • Fix for Chemical bomb being able to damage players while they are inside of a vehicle • Fix for M.E.R.C.S. HQ not granting initial region's colony bonus • Fix for coercing ability target location into max range while the character is rooted • Fix for WASD camera lerp, will no longer be always at maximum, interpolation should always correspond to the mouse distance on the screen • Fix for players not being able to use MERC skin after purchase • Fix for campaign save not applying the loadout you had at the time of saving when loaded • Fix for hero ammo counter not updating correctly when reloading a turret • Fix for some engineering buffs not being displayed correctly • Fix for interaction item pickup sounds between server and client • Fix for interaction target not clearing properly from hero controller in certain cases. • Reduced destructible vehicle hitbox size • Removed Hunter Queen from fixed waves • Removed unnecessary empty spaces in Medals widget [b]ITEMS[/b] • Antivenom - Fix for antivenom not removing Boler Acid • Artillery - Added missing armor shred description • Breach Shotgun System - Added range increase description to the item tooltip • Explosive Turret - Fix for name now showing when hovering over the pickup item • Explosive Turret - Fix for popup tooltip not opening correctly • Nyx System - Fix for damage not being displayed when blast hits enemy units • HASTAC - Fix for HASTAC being unable to target biomass centre • Repair Station - Increased the size of the repair area • Repair Station - Descriptions on pickup actor and inventory widget should match now • Revive stick - Should be easier to place now • Savage Burners - Fix for Savage Burners displaying incorrect buff information • Seismic Thumper - Added missing suppression description • Smoke Artillery - Fix for skill not slowing down enemy units • STROL Lure - Added missing duration description • Fix for Vehicle Batteries item spawn on the map no matter if there is a vehicle present or not • Fix for Leaper Mine, Emergency Evac and GED Elipda tooltip descriptions • Fix for mission items being able to be destroyed [b]VEHICLES[/b] • Added an energy bar above the vehicle • Added simultaneous interaction mode used by vehicles where each instigator can complete interaction separately • Adjusted vehicle interactions - Interaction with vehicles will now abort if the vehicle drives out of range • Fix for vehicles moving in a specific direction even though they have no energy • Fix for players not being able to enter the vehicle right after ejecting from it while using controller • Fix for where exiting a vehicle would reset skill cooldowns • Fix for upon leaving / re-entering the vehicle or changing seats the players get massive cooldowns • Fix for vehicle pilots names not being displayed for hot joined players • Fix for vehicle's not having artillery turret visual appearance on the tank • Fix for players being unable to deploy with a vehicle on levels where players spawns in VLAK • Fix for tank turret not being attached to the tank for client players • Fix for Breaker Turret description that said it fires 2 projectiles that trigger 2 AoE effects but, you only trigger 1 AoE • Fix for vehicle's having less energy consumption while driving in reverse. Should be the same as going forwards now • Fix for vehicle's local file being edited to get conflicting mods and read normally. • Fix for Hot joined clients not rendering existing players who were inside vehicles at time of join. • Fix for skirmish menu if you select vehicle in loadout and click host, vehicle setup disappears, and slot is empty • Fix for vehicles not recovering to the edge after destroying a bridge that they are on instead of pushing them up into the air instead • Fix for an issue where ramming into the extraction bridges would explode the vehicle • Fix for client player that were able to interact with any vehicle from a long-distance during gameplay • Fix for multiple players trying to enter a vehicle that would cause anomalous behaviour, fix for regular entering • Adjusted aiming and driving while using a gamepad • Fix for missing brake control option [b]SKILLS[/b] • Agility Exhaust - Fix for skill not giving proper movement speed % on max stacks • Ammo Generator - Fix for skill description • Ammo Link + Ammo Saver - Fix for skill combination giving semi-infinite ammo. • Ammo Link - Fix for player being able to generate infinite ammo while deleveling the skill • Apportation - Fix for where skill would take players health after selecting a monster, instead of after teleporting • Artillery - Fixed artillery damage description and armor shred description • Assault Banner - Fix for skill only giving buff to the instigator instead of every player in skill radius • Assault Drones - Fix for skill description • Battle Drone - Fix for skill tooltip • Bilocation - Fix for skill dealing wrong type of damage. Should deal energy damage now • Buckshot - Aiming with the controller should be easier now • Buckshot - Fix where marine would rotate after using the skill as a client causing it to be inaccurate • Buckshot - Fix for Buckshot range • Bond - Updated skill description. It now shows resistance info • Charged Bash - Fix for skill not stunning suppressed enemy units • Cohesion - Fix for cohesion skill duration • Communications - Fix for clients not seeing circles under enemies when skill is active unless that enemy is shot by someone • Conceal - Fix for players being concealed after entering a vehicle • Conceal - Fix for conceal skill not working at times • Consumption - Fix for automatically switching to secondary aim mode after using all secondary ammo with the skill • Decoy - Fix for skill not applying correct amount of resistance reduction • Designate - Fix for skill tooltip • Directional Charge - Will now display damage numbers • Disarm - fix for skill not being able to disarm mines placed by vehicles • Dropship - Fix for players being unable to move dropship to a new location after entering Dropship using WASD Controls • Ensnare - Fix for skill not ensnaring enemy units • Flame Burst - Fix for skill not matching its range cone • Flare gun - Added missing taunt description • Flare - Fix for not being able to target biomass centre • Forcewall - Added missing description • Gunship - Fix for gunship targeting issue • Gunship Drone - Fixed visuals • Harpoon Trap - Adjusted grab range so it matches its description • Harpoon (System skill) - Fix where harpoon skill would only deal damage and not pull enemies • Heal Drone – Cleansing aliments fix (every 10 seconds instead of 15) • Hellfire Clinch - Fix for clinch duration • Hellfire Clinch - Fix for not taunting monsters properly • Hellfire Guardian - Fix for skill not showing resilience in the description and max stacks description • Hellfire Guardian - Fix for not taunting monsters properly • Hellfire Harpoon - Fix for where monsters would stop moving when a player uses Hellfire Harpoon and Thrusters • Hellfire Harpoon- Fix for harpoon duration and skill description • Hellfire Thruster - Fix for not taunting monsters properly • Hellfire Thruster - Added missing armor shred description • Kinetic Spear - Fix for visual indicator staying on screen after explosion • Kinetic Spear - Fix for missing description while hovering over the spear after placing it on the ground • Magnetic Pulse Mine - Added missing description regarding activation range and radius • Maelstorm - Fix for Maelstorm not firing correct numbers of lightning strikes • Melee - Fix for melee skill not damaging monsters in range • Nanite Stick - Fix for skill spawning dead sticks that wouldn’t revive players • Orbital Autocannon - Added missing description regarding firing radius • Orbital Autocannon - Added missing description regarding sight radius • Orbital Targeting - Added missing description regarding sight radius • Personal Flare - Added missing description regarding sight radius • Phase Reaper - Removed movement speed cap • Plasma Discharge - Fix for plasma discharge not shredding armor on levels 3-5 • Pull and Throw - Added missing description • Pulse - Fix for skill tooltip description • Rapid Fire - Fix for skill not refilling ammo while shooting enemy marines • Revive stick - Revive stick should be easier to place now • Rapid Response - Fix for skill not giving the correct suppression debuff duration • Rapid Response - Fix for where skill didn’t increase turret damage • Repair - Fix for skill description • Repeller - Fix for "no build" area not displaying properly • Road Flare - Added skill description regarding sight radius • Safeguard - Fix for skill not granting any RPM at any level • Scan Area - Added missing description regarding skill duration • Scan Area - Fixed the range of the skill to match the description • Seeker Mines - Fix for skill not applying full debuff stacks on hit • Sentry Turret - Fix for firing particle not being in correct place • Sentry Turret - Fix for turret not being attacked after being placed • Sentry Turret - Fix for Flame Turret not showing damage to owning player or counting towards owning player's damage stats • Shocktroopers - Fix for Shocktrooper not spawning while using the skill inside of VLAK • Shocktroopers - Added missing description • Shoulder Turret - Fix for shoulder turret losing RMB while marine is moving left and right • Smokewall - Fix for smokewall not applying suppression • Spike Strip - Updated tooltip description to make it more clear • Stalker - Fix for skill stealth timer description • Team Thrusters - Fix for player being unable to use team thrusters while target landing area is near an ally or monster • Tissue Scanner - Fix for buff not applying stacks correctly • Tracker Pulsar - Fix for pulsar not designating targets for the first 5 seconds after activation • T2 Sensors - Fix for AoE indicators persisting if the skill is used multiple times • T2 Sensors - Fix for T2 not revealing any items in FOW • T2 Sensors - Fix for skill not unburrowing burrowed monsters and not giving them debuff while they are burrowed • UBAS - Fix for UBAS infinite energy regeneration after instantly destroying the charger • UBAS - Fix for players being able to move while entering UBAS • UBAS - Fix for skill description • UBAS - Fix for client players being able to hit themselves after leaving UBAS • Wall Breaker - Fixed tooltip description [b]LEVEL[/b] • All levels - Fix for building windows being rendered as closed but are open • All levels - Fix for window mesh not removed after destruction • All levels - Fix for Red Storms not properly syncing with clients • All levels - Added Missing Power Relay top of lot_square_mining_administration • All levels - Resolved a lot of issue with door terminals on multiple levels • All levels - PF_lot_central_paradise fixed a spot that could be abused by fortify and rebuild skill • All levels - Fix for Firebase prefab not providing the adaptive system buff when you are inside the building • All levels - Fix for PF_lot_central_firebase where sometimes a vehicle would spawn underneath it • All levels - Fix for bridges being partly transparent if got infected by biomass • All levels - PF_lot_square_whale_biomass, PF_lot_square_whale_biomass_02 fix for navmesh being under the pref. • All levels - Fixed various map border issues • All levels - Fix for roof collision on warehouse and shield generator prefabs • All levels - Fix for tree collision • All levels - Fix for Colony Door not updating animation when needed • All levels - Adjusted lights on almost all prefabs • Arcadio - Fix for various texture bugs • Big City - Fix for invalid navigation mesh patches on the roads around central prefab and various texture bugs • Big City - Fix for mission blocker where convoy took a wrong path • Big city - Fix for Howell marines not being on the correct team by adding correct team ID number • Broken Oath - Fix for player being able to place 'Safety zone' inside a particular building • Commercial sector - Fix for various texture bugs • Campaign levels - Fix for players spawning in a wrong location, caused by deploying with vehicles • Facility - Fix for UBAS actors being unusable (Probably spawned by mission) • Facility - Fix for enemy UBAS being unable to open doors resulting them in being stuck • Facility - Fix for various texture bugs • Facility - Fixed various door terminals that weren’t opening doors • Mining Colony - Fix for various texture bugs and invisible walls • New War - Fix for invisible walls • Night shift - Fix for some textures being wrong , fixed invisible walls • Shadow War - Fix for friendly UBAS being unable to shoot at enemy • Shattered Home - Fix for various texture bugs and invisible walls • Snow Colony - Fix for various texture bugs • Wasteland - Fix for monster not attacking the blast doors on some locations • Underground maps - Fix for lots of loot spawning at the evac zones [h3]Part 2 of the 2.8 Patch Notes available [url=https://store.steampowered.com/news/app/768520/view/3408688498584808433]here[/url][/h3]