Red Solstice 2: Survivors Patch 2.8 - Part 2

Red Solstice 2: Survivors

Sequel to the best-seller ​The Red Solstice​. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?

Red Solstice 2: Survivors Patch 2.8 (2022 October 25) Data Dump link here - https://elpida.info/update-281.html [b]MISSION[/b] • Air supply - Monsters should not ignore friendly dropship mission actor anymore • Ascending Chaos - Fixed an issue with sniper fire marker being the wrong colour • Big Sister Is Watching You - Fix for enemy targets running around the map instead towards the player • Brighter Horizon - Fix for monster Hunter being stuck during the mission • Crimson Storm III - Added a description to SUI mission actor • Crimson storm III - Fix for light posts being underground, fix for some wall textures being wrong • Darkening skies - Fix for mission failing if a player has reduced the number of vehicles to 0 prior to deployment • Defcon alpha - Fix for safety beacon objective not spawning at Hell on Mars objective • Echoes of fear - Fix for cutscenes bugging out on client player screen • Echoes of fear - Various fixes for Saffron visible under the level and bots shooting actors during cutscenes • Echoes of fear - Various minor mission adjustments • Future Planning - Fix for biomass being spawned under the floor on Industrial level • Gathering Storm - Fix for bots being able to destroy the beacon mission actor during building • Gathering Storm\Standing Firm - Fix for mission description not telling players that they must group up at an objective loc. • Into the Breach - Various minor mission adjustments • Living Soil - Various minor mission adjustments • Mechanized Force - Mission will now increase reaper turret damage • Meltdown - Fix for meltdown mission spawning on wave 1 • Minefield - Mines that are a part of mission objective should lose their mission markers after being disarmed • Minefield - Mines can now be disarmed by the Disarm skill • Nest mission - Fix for nest mission spawning Holers on facility levels (added new mission Nest.Facility) • Police Action - Fix for the mission timer that kept counting down even when player has reached the convoy (Client) • Rescue Civilians - Fix for mission being able to last forever even though it failed. Various minor mission adjustments • The way Home - Fix for harpoon mesh and animation while capturing Mastermind • Traveling to Beacon - Various minor mission adjustments • To Infinity - Fix for Hunter queen being blocked by UBAS after spawn • Troubling Times - Fix for mobs not attacking mission actors most of the time • Under the Surface - Small mission adjustments • Weather report, Roaming Horde, Besieged, Repair Station can now spawn in all campaigns • Fix for missions with subobjectives not cleaning up their tasks properly upon completion. • Fix for client players being unable to switch between the objectives on hot joining a server • Fix for multiple missions where reach location fails timer didn’t go away properly for clients • Fix for incorrect objective icon is displayed. instead of Primary objective icon, secondary icon was displayed for Hot join client [b]WEAPONS[/b] • Added gameplay tags to all weapons. Weapons and upgrades now use tags instead of weapon classes • Arclite - Fix for gamepad, cursor mode no longer active in primary firing mode • Crusader - Fix for gamepad, cursor mode no longer active in primary firing mode • Crusader - Fix for player not being able to attack with Crusader • Crusader - Fix for players being able to drop ammo after deploying with crusader (drop ammo hotkey) • Grenade Launcher - Fix for under-Barrel Grenade launcher not being able to shoot grenades • Harpoon MK II - Fix for an exploit where monsters would stop attacking after being hit by MK II • Rivnik - Rivnik's buff should now be displayed in strategy view tooltips where it shows the max stacks of 4 • Stinger - Fix for player being able to increase DPS of the stinger by swapping fire mods • Fix for firing mode swap on weapons being able to get you stuck with particle effects from both firing modes. • Fix for weapons being coloured by decals while player is running over them during gameplay • Fix for not being able to use skills while manual aiming • Fix for the under-barrel flamethrower mod that did not do any damage or apply burning stacks • Fix for tooltips for all upgrade components in armory that were showing up as light weapons • Fix for autocannon and rivnik primary not benefitting from any source of RPM • Fix for weapons with a controller where camera is always locked on you even if the weapon has a base big range • Fix for weapons being able to fire faster by clicking LMB instead of holding it • Removed 0% stacking turn rate modifier for aiming on various weapons. No gameplay effect, just removes it from the tooltip [b]SOLDIER[/b] • Added an interaction wheel icon above friendly bot • Fix for Bots not being able to pick up items while player is giving orders from UBAS • Fix for client players being unable to see the correct bot levels/rank until in-game • Fix for MM Bot having issues obeying commands and shooting targets, will ignore target while in snipe mode • Fix for loading a game with friendly bot weapon mods set and saved will revert their loadout to default • Fix for follower bots not hiding all their components when player enters a vehicle • Fix for engineer bot placing Turrets and Advanced Chargers too close and/or on top of each other [b]CRASH[/b] • Fix for game crash after resizing game window and equipping a support module • Fix for crashing 100% of the time when trying to use secondary weapons • Fix for crashing on loading of any saved game from Condatis campaign • Fix for crashing on leaving mission in Elysium campaign "Echo Of Fear" • Fix for crash that occurred on Insurgents campaign Final Dawn mission https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/