Sequel to the best-seller The Red Solstice. Plan your strategy and infiltrate a real-time tactical battlefield - alone or with up to 7 squad members. Can you demonstrate the combat prowess to survive and secure a future for humanity?
Red Solstice 2: Survivors
Patch 2.8 (2022 October 25)
Data Dump link here - https://elpida.info/update-281.html
[b]MISSION[/b]
• Air supply - Monsters should not ignore friendly dropship mission actor anymore
• Ascending Chaos - Fixed an issue with sniper fire marker being the wrong colour
• Big Sister Is Watching You - Fix for enemy targets running around the map instead towards the player
• Brighter Horizon - Fix for monster Hunter being stuck during the mission
• Crimson Storm III - Added a description to SUI mission actor
• Crimson storm III - Fix for light posts being underground, fix for some wall textures being wrong
• Darkening skies - Fix for mission failing if a player has reduced the number of vehicles to 0 prior to deployment
• Defcon alpha - Fix for safety beacon objective not spawning at Hell on Mars objective
• Echoes of fear - Fix for cutscenes bugging out on client player screen
• Echoes of fear - Various fixes for Saffron visible under the level and bots shooting actors during cutscenes
• Echoes of fear - Various minor mission adjustments
• Future Planning - Fix for biomass being spawned under the floor on Industrial level
• Gathering Storm - Fix for bots being able to destroy the beacon mission actor during building
• Gathering Storm\Standing Firm - Fix for mission description not telling players that they must group up at an objective loc.
• Into the Breach - Various minor mission adjustments
• Living Soil - Various minor mission adjustments
• Mechanized Force - Mission will now increase reaper turret damage
• Meltdown - Fix for meltdown mission spawning on wave 1
• Minefield - Mines that are a part of mission objective should lose their mission markers after being disarmed
• Minefield - Mines can now be disarmed by the Disarm skill
• Nest mission - Fix for nest mission spawning Holers on facility levels (added new mission Nest.Facility)
• Police Action - Fix for the mission timer that kept counting down even when player has reached the convoy (Client)
• Rescue Civilians - Fix for mission being able to last forever even though it failed. Various minor mission adjustments
• The way Home - Fix for harpoon mesh and animation while capturing Mastermind
• Traveling to Beacon - Various minor mission adjustments
• To Infinity - Fix for Hunter queen being blocked by UBAS after spawn
• Troubling Times - Fix for mobs not attacking mission actors most of the time
• Under the Surface - Small mission adjustments
• Weather report, Roaming Horde, Besieged, Repair Station can now spawn in all campaigns
• Fix for missions with subobjectives not cleaning up their tasks properly upon completion.
• Fix for client players being unable to switch between the objectives on hot joining a server
• Fix for multiple missions where reach location fails timer didn’t go away properly for clients
• Fix for incorrect objective icon is displayed. instead of Primary objective icon, secondary icon was displayed for Hot join client
[b]WEAPONS[/b]
• Added gameplay tags to all weapons. Weapons and upgrades now use tags instead of weapon classes
• Arclite - Fix for gamepad, cursor mode no longer active in primary firing mode
• Crusader - Fix for gamepad, cursor mode no longer active in primary firing mode
• Crusader - Fix for player not being able to attack with Crusader
• Crusader - Fix for players being able to drop ammo after deploying with crusader (drop ammo hotkey)
• Grenade Launcher - Fix for under-Barrel Grenade launcher not being able to shoot grenades
• Harpoon MK II - Fix for an exploit where monsters would stop attacking after being hit by MK II
• Rivnik - Rivnik's buff should now be displayed in strategy view tooltips where it shows the max stacks of 4
• Stinger - Fix for player being able to increase DPS of the stinger by swapping fire mods
• Fix for firing mode swap on weapons being able to get you stuck with particle effects from both firing modes.
• Fix for weapons being coloured by decals while player is running over them during gameplay
• Fix for not being able to use skills while manual aiming
• Fix for the under-barrel flamethrower mod that did not do any damage or apply burning stacks
• Fix for tooltips for all upgrade components in armory that were showing up as light weapons
• Fix for autocannon and rivnik primary not benefitting from any source of RPM
• Fix for weapons with a controller where camera is always locked on you even if the weapon has a base big range
• Fix for weapons being able to fire faster by clicking LMB instead of holding it
• Removed 0% stacking turn rate modifier for aiming on various weapons. No gameplay effect, just removes it from the tooltip
[b]SOLDIER[/b]
• Added an interaction wheel icon above friendly bot
• Fix for Bots not being able to pick up items while player is giving orders from UBAS
• Fix for client players being unable to see the correct bot levels/rank until in-game
• Fix for MM Bot having issues obeying commands and shooting targets, will ignore target while in snipe mode
• Fix for loading a game with friendly bot weapon mods set and saved will revert their loadout to default
• Fix for follower bots not hiding all their components when player enters a vehicle
• Fix for engineer bot placing Turrets and Advanced Chargers too close and/or on top of each other
[b]CRASH[/b]
• Fix for game crash after resizing game window and equipping a support module
• Fix for crashing 100% of the time when trying to use secondary weapons
• Fix for crashing on loading of any saved game from Condatis campaign
• Fix for crashing on leaving mission in Elysium campaign "Echo Of Fear"
• Fix for crash that occurred on Insurgents campaign Final Dawn mission
https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/