Reconnects Update - The Final Stretch

Ember Knights

Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

Hello Knights! This is it - our last scheduled update before 1.0 drops! While we're hard at work getting the remaining content in for 1.0, we've included the following for 0.12: multiplayer reconnect support, the ability to swap items via an overhauled Offering Pit, balancing to some weapon mods, more boss rewards, a new secret/achievement, and various quality of life improvements to the Ember Tree, Compendium, and shops. [h1]Offering Pit Rework - Swapping Items[/h1] The Offering Pit gets a functionality change in this update. Previously players would offer gold to get a reward. Now, you can offer up to 4 items from your inventory to Bob and he will spit out 4 new items of equal type. Got a relic or two that doesn't fit your build? Give them to Bob to try for something new! The Offering Pit wasn't really working how we wanted it to. Instead of being an interesting choice where you choose how much gold you want to wager against a reward, it ended up bing more like an inferior shop. This update should make the Offering Pit a more desirable room encounter. Swapping items is a feature that we've had requested a few times and we listened! [img]{STEAM_CLAN_IMAGE}/38096630/450475ab89310a10cd4afb8b2db8c649eedb56c6.gif[/img] [h1]Multiplayer Reconnects[/h1] This has been a massive undertaking for us but it's a feature we wanted to bring to you before the final release. There are so many scenarios to test this feature thoroughly so you may encounter some issues along the way. If you do experience any problems, we would greatly appreciate letting us know so we can address them! [h1]Weapon Mod - Leap[/h1] After taking some time to look at the Leap mod for the Rift Hammer, we came to the conclusion that it was too spammable while still maintaining I-frames. We wanted to address this but also didn't want to take away the ability to use it multiple times in a row nor reduce the I-frames given. Our solution was to introduce the concept of "Leap charges". Leap can only be activated when you have a Leap charge available. You gain Leap charges by hitting enemies with the 3rd Attack in the normal attack chain. Up to 3 Leap charges can be stored. These are displayed beneath your Knight. It's our hope that this change will encourage a more fluid transition between normal attacks and Leap attacks and promote a healthier playstyle that is more enjoyable for everyone. [img]{STEAM_CLAN_IMAGE}/38096630/5f4355b92a35e242b79877259bc874a980ff4490.gif[/img] Please see below for the complete list of patch notes! [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Complete Patch Notes[/h1] [i]Note: items marked with 🔥 are a result of player feedback[/i] [h2]New content and features[/h2] [h3]Offering Pit - Swapping Items[/h3] An overhauled Offering Pit now allows players to swap up to 4 items! 🔥 [h3]Multiplayer Reconnects[/h3] Disconnected players will now be able to rejoin their multiplayer game! 🔥 [h3]Weapon Mods[/h3] [list][*]Leap - Introduced the concept of Leap charges. Collect charges by using the 3rd attack and spend charges to perform the Leap. Also reduced the minimum distance but increased the damage [*]Connoisseur - Changed to give one skill selector each time the player beats a miniboss[/list] [h3]Ember Tree Updates[/h3] [list][*]Separated the Skill Selector reroll and Relic Selector reroll so players can have both 🔥 [*]Removed the bonus damage to elites and champs, and replaced the bonus damage to normal enemies with bonus damage to non-boss enemies to also include elites and champs [*]Removed the Stat Selector reroll [*]Various UI improvements[/list] [h3]Shop Changes[/h3] [list][*]Added a chance for Ash to appear in all shops 🔥 [*]Added more levels to the rerolling 🔥 [*]Added progression to the podiums - additional podiums become available as you progress through different worlds [*]Adjusted the cap price of all items [*]Streamlined the Nexus Shop unlock sequence[/list] [h3]Compendium[/h3] [list][*]Toggle through variants behind their base version [*]Various UI improvements[/list] [h3]Boss Rewards[/h3] Increased the rewards given for beating a boss! [h3]New Secret/Achievement[/h3] With the change to the Offering Pit, we had to replace Core Finances. Keep an eye out for a way to defy the mystifying laws of gravity in the Nexus! [h3]Localizations[/h3] More translations and fixes! 🔥 [h1]Balancing[/h1] In addition to the new content and features, we’ve also made the following changes: [list][*]Added an end-game conversion of gold to ember for any remaining gold left at the end of a run🔥 [*]Added the concept of rarities to Relic Orbs. Visuals will now represent the rarity of the relic behind the Orb [*]Adjusted Mimics - added scaling HP and attack power, and decreased base HP [*]Gave the Mimic King a voice [*]Reduced the default volume to 50% 🔥 [*]Replaced the door mat icon for minibosses [*]Replaced the intro logos for Doom Turtle and Twin Sails with their animated versions[/list] [h1]Bugs [/h1] And finally, some bug fixing: [list][*]Fixed a bug that was causing Evee's Care Package reward to occasionally spawn out of reach 🔥 [*]Fixed a bug that was resetting the difficulty modifiers between runs 🔥 [*]Fixed some visual issues with Anville's miniboss attacks [*]Fixed a visual issue with the Cleaver's supercharge attack animation 🔥 [*]Fixed a bug that was causing the prompt to advance NPC dialogue to disappear [/list] [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Join the Community![/h1] As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]! We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our [url=https://steamcommunity.com/linkfilter/?url=discord.gg%2Femberknights&snr=2_groups_partnerevents_]Discord[/url] to share your comments directly with our development team! [i]Stay tuned for more news and updates![/i]