April Update - Matchmaking and Localizations

Ember Knights

Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

Hello Knights! We're getting closer and closer to 1.0 but before that drops, we have a couple more updates for you! For 0.11, we've improved the matchmaking for multiplayer games, added a bunch of new languages, balanced the relics system, buffed some skills, adjusted the weapon unlocks, and fixed some pesky bugs. [h1]Discord Rich Presence[/h1] Something we've wanted to improve on was the ability for players to quickly find teammates when looking for multiplayer games and we felt like implementing Discord's Rich Presence was a useful addition. [previewyoutube=Ss-IvNjl7JQ;full][/previewyoutube] To complement Rich Presence, we've also created special channels and roles available to members of our official Discord server. [h1]Localizations[/h1] You've asked and we've listened! Ember Knights is now available in the following languages: Chinese (Simplified & Traditional), French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, and Spanish! [img]{STEAM_CLAN_IMAGE}/38096630/1c7861f4cd9814f163e1fdb8e33e573ca31d09f4.png[/img] [i][b]Please note:[/b] while these languages are now available, they are currently a work-in-progress and you may encounter issues or incomplete translations. If you see any problems and would like to help us improve the quality of the localization, please let us know via our dedicated localization channel in our official Discord server located [url=https://discord.gg/emberknights]here![/url][/i] [h1]System Improvements[/h1] With 1.0 around the corner, it's important that we balance each system to where it should be for the final version of the game. For this update, we've adjusted the relics, skills, and weapon unlocks. Please see below for the complete list of patch notes! [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Complete Patch Notes[/h1] Note: items marked with 🔥 are a result of player feedback. [h2]New content and features[/h2] [h3]Discord Rich Presence[/h3] Improved matchmaking and real-time status updates for players! [h3]Localizations (WIP) 🔥[/h3] Languages now available: Chinese (Simplified & Traditional), French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Russian, and Spanish! [h3]Relic System[/h3] Adjusted the default pool and unlock order [h3]Skills[/h3][list][*][b]Blast Bomb[/b][list][*]Reduced the refresh rate from 15 to 12[/list][*][b]Cyclone[/b][list][*]Increased damage [*]Lowered tick rate [*]Standardized damage and pull radius for charged and perfect casts [*]Reduced the refresh rate from 15 to 12[/list][*][b]Judgment[/b][list][*]Reduced damage [*]Reduced the cast delay [*]Increased charge time[/list][*][b]Phantom Spear[/b][list][*]Increased damage [*]Standardized tap and charge damage[/list][*][b]Rupture[/b][list][*]Increased damage [*]Reduced refresh rate from 15 to 12[/list][*]Normalized the shop cost for all skills in the Nexus shop to 400 Ember [*]Moved Arlan's Lucky Dice from the default pool to being unlocked via the shop. [i]*Only applies to players who haven't yet unlocked it.[/i][/list] [h3]Weapon Unlocks[/h3] Adjusted the Ember threshold for the following:[list][*][b]Nexal Staff[/b][list][*]Reduced to 800[/list][*][b]Rift Hammer[/b][list][*]Increased to 1500[/list][*][b]Razor Wind[/b][list][*]Increased to 2200[/list][/list] [h1]Balancing[/h1] In addition to the new content and features, we’ve also made the following changes: [list][*]Removed the kill criteria for Elite enemies to appear. They'll now appear from the beginning of the game 🔥 [*]Increased the damage multiplier on Phantom's stake projectile [*]Adjusted the volume and frequency of the SFX for the Red Dwarf relic 🔥[/list] [h1]Bugs [/h1] And finally, some fixed bugs: [list][*]Fixed a bug with enemy damage numbers that was causing extraordinarily large damage numbers to appear on the summary screen 🔥 [*]Fixed a bug with homing projectiles where they weren’t tracking the target properly if directly behind the source 🔥 [*]Fixed a bug that was preventing secret rooms from showing in certain map layouts and multiplayer games 🔥 [*]Fixed a bug where players could teleport out of Skrixxa Za’s room with the Razor Wind 🔥 [*]Fixed a visual bug with Skrixxa Za when all players have died [*]Fixed a few multiplayer issues that were affecting revives and shop rerolls [*]Fixed a few bugs when using the Nexal Staff’s Clairvoyance mod and Hailstone Armor 🔥 [*]Fixed an issue where the black bars from the shop cutscenes could persist 🔥[/list] [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Join the Community![/h1] As usual, if you want to stay on top of the news, see new content before it's live, share your favourite memes, or simply chat strategy about the best weapons and skills, join us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]! We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our [url=https://steamcommunity.com/linkfilter/?url=discord.gg%2Femberknights&snr=2_groups_partnerevents_]Discord[/url] to share your comments directly with our development team! [i]Stay tuned for more news and updates![/i]