Hotfix Update v1.0.1

Ember Knights

Ember Knights is an action rogue-lite for 1-4 players where you play as legendary knights, the last spark of hope against the mad sorcerer Praxis and his hordes of unwavering fiends. Wield weapons & skills, build synergies with game-changing relics and free the universe of Praxis’ corruption.

Hello all, With every update, there's bound to be a few issues. Thanks to our amazing community, we've identified and fixed a bunch of bugs as well as make a few minor balancing adjustments. Please see below! [i]Note: items marked with 🔥 are a result of player feedback[/i] [h3]Balancing[/h3] Reaper's Toll Adjustments 🔥[list][*]Updated the hitbox for 1st and 2nd attacks to cover a small gap near the player [*]Adjusted the timing of the attack sequence to be slightly more forgiving[/list]Updated the revive label for dead players while in Netherra Updated the Discord Rich Presence to handle new Discord names [h3]Fixes[/h3] [list][*]Fixed a bug in local multiplayer where players couldn't exit the boss room in Anville 🔥 [*]Fixed a bug in local multiplayer where players couldn't exit the start room in the Architect realm 🔥 [*]Fixed a bug that was showing dead players when traveling through the tear to the Architect realm 🔥 [*]Fixed a bug in local multiplayer where newly unlocked weapons couldn't be equipped by players 2-4 🔥 [*]Fixed a desync issue with displaying the available ammo on Reaper's Toll [*]Fixed an issue with Reaper's Toll where pulling enemies at the end of their teleportation would cause the game to loop through and instantly clear rooms 🔥 [*]Fixed a bug that prevented Steam achievements from being unlocked if their associated challenges were completed in the first hour after launch 🔥 [*]Fixed a bug that was causing players to get stuck between doors when traveling to and from the secret rooms 🔥 [*]Fixed a few bugs that were preventing players from reviving in Netherra [*]Fixed a bug where players who closed the game and then reconnected couldn't see the button tip for manually reviving [*]Fixed a bug with Cyclone that was causing instances of it getting stuck on walls immediately after casting when next to a wall 🔥 [*]Fixed a bug that was preventing the teleportation of dead players causing various issues 🔥 [*]Fixed a few visual issues related to displaying status effects when stacking multiple status effects of the same type [*]Fixed an encoding issue with the main menu background that was causing black screens 🔥 [*]Fixed a few visual issues related to the tilemap in some rooms[/list] As always, a big thanks to you for helping us with these issues! That's it for now. See you at 1.1! [img]{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png[/img] [h1]Join the Community![/h1] As always, if you want to stay on top of the news, see new content before it's live, share your favorite memes, or simply chat strategy about the best weapons and skills, join us on [url=https://www.facebook.com/emberknightsgame]Facebook[/url], [url=https://www.instagram.com/emberknightsgame/]Instagram[/url] and [url=https://twitter.com/TheEmberKnights]Twitter[/url]! We will also be especially grateful for your feedback and suggestions during the Early Access and beyond, so be sure to join our [url=https://discord.com/channels/609473260832423967/609473261314637854]Discord[/url] to share your comments directly with our development team! [i]Stay tuned for more news and updates![/i]