Rechargeable Captain Update

Hex Gambit

A fresh take on turn-based strategy! Battle the AI in single player, then join our community-wide turf war, the Apex Cup. Easy to learn, with tons of room for tactical creativity.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32502673/7eedfff0d35046f3adc52a34c8fa4752c1a46a76.jpg[/img] Some fixes for [url=http://store.steampowered.com/app/458040/Hex_Gambit/]Hex Gambit[/url]'s multiplayer are coming online today before we dive full time into single player. It'll be a few weeks before our attention returns to the multiplayer side of things, but we'll have some neat bots to fight when we reach the other side! The biggest change launching today: our cheaper Captain Ultimates will now recharge for a second use! We've also tweaked some costs to balance for this change. As far as the current Captain roster is concerned, this is good news for Bjorgolf and Penny Miser but bad news for Lolli, whose bonus cost went up. So ults that cost 4VP or less can now be triggered multiple times if your opponent lands on certain scores. But savvy opponents can block those extra uses if they avoid ending their turns with certain VP amounts. It won't turn the metagame on its head, but it provides some flexibility for future Captain additions and gives us a neat tool for the single player mode. Here's a full rundown of what's new today: [list] [*]Captain Ultimates are now rechargeable, and we've taken a pass on some of their VP costs. More on that above.[/*] [*]Added some audio for the Pacifist[/*] [*]Tweaked some audio for the Sniper[/*] [*]Captain voice-overs have been adjusted to be less chatty when a lots of VP is earned.[/*] [*]Fixed replay functionality for the Pacify special[/*] [*]The Pacifist's Donate move had an issue on the server side, but now works as expected.[/*] [*]Fixed a bug with Rally Pillars displaying  shields improperly when loading up games.[/*] [/list]