A fresh take on turn-based strategy! Battle the AI in single player, then join our community-wide turf war, the Apex Cup. Easy to learn, with tons of room for tactical creativity.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32502673/61e9d8886f5be6849f588c514606aa87c9ccb480.jpg[/img]
Today we can happily announce that Hex Gambit's Apex Cup now uses the robust style of skill-based matchmaking you all enjoyed in our previous TBS game, [url=http://onemanleft.com/outwitters]Outwitters[/url]! That means we've added an under-the-hood skill rating that watches how well you fare against other players. As everyone starts to spread out across the skill range, your matches will become more and more even.
The Apex Cup is all about battling other factions for territory, so affiliation is a factor now, too. Here's how it works:
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[*]The new matchmaker favors skill-based matching above all else.[/*]
[*]Once it's found a set of suitable candidates, it'll match as many players as possible with an opposing faction.[/*]
[*]Being that picky can really bog down matching for 2v2, so your faction is only considered for 1v1 Apex Cup matches.[/*]
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To clarify: if two players in a similar skill bracket are queued for 1v1 and are on opposing factions, they [u]will [/u]match against each other. But in scenarios where the matchmaker has candidates in your skill range and none are from an opposing faction, it will match with one of them rather than waiting for perfection. We're striking this balance to give you a fair match as quickly as possible.
The first question that's bound to be on every Outwitters fans' mind is, of course, what about my skill tier? This update is strictly a server-side, invisible kind of thing. But we are looking into visible ways to showcase your skill rating to the world, and we'll have a solution for that in a future update. Stay tuned!