Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.
[img]http://i.imgur.com/9mgYNHT.png[/img]
Hi everyone! BOID Update 4 (r4 for short) is now live. It adds significant improvements to the AI and now you can play against bots on any map - even a user map. There is a complex algorithm behind the AI, and we'd love to get some feedback on it.
Building upon the workshop integration, Mokus also added a thumbs up/down button after user-made map matches.
[h1]Full update log[/h1]
[list][*]First version of AI that can play on any map created
[*]Chat history added
[*]Play with bots menu changed
[*]Thumbs up/down added to rematch screen
[*]Opponent name added to the game interface
[*]Venom Valley map changed
[*]Possibility to test map against bot added to the map editor
[*]Crash while typing chat message fixed
[*]Map building crash fixed
[*]Wrong score calculation on network outage fixed
[*]Various memory leaks fixed
[*]AI performance fixed, moved to a separate thread
[*]Crash while connecting to opponent fixed
[*]Crash while updating subscribed map fixed
[*]Bug with illegal characters in map name fixed
[*]Crash when canceling invitation fixed
[*]Outlined ground in map editor fixed
[*]Triangulation changed from Farseer to Triangle.net
[*]Undo-Redo crash fixed in map editor
[*]Possible duplicates in my maps and subscribed maps fixed
[*]Crash when deleting map fixed
[*]Rally points behaviour fixed
[*]Esc button behaviour while typing chat message fixed
[*]Behaviour of group bindings fixed[/list]
Let us know what you think about the update in the comments below!