r4: AI upgrade, workshop improvements

Boid

Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.

[img]http://i.imgur.com/9mgYNHT.png[/img] Hi everyone! BOID Update 4 (r4 for short) is now live. It adds significant improvements to the AI and now you can play against bots on any map - even a user map. There is a complex algorithm behind the AI, and we'd love to get some feedback on it. Building upon the workshop integration, Mokus also added a thumbs up/down button after user-made map matches. [h1]Full update log[/h1] [list][*]First version of AI that can play on any map created [*]Chat history added [*]Play with bots menu changed [*]Thumbs up/down added to rematch screen [*]Opponent name added to the game interface [*]Venom Valley map changed [*]Possibility to test map against bot added to the map editor [*]Crash while typing chat message fixed [*]Map building crash fixed [*]Wrong score calculation on network outage fixed [*]Various memory leaks fixed [*]AI performance fixed, moved to a separate thread [*]Crash while connecting to opponent fixed [*]Crash while updating subscribed map fixed [*]Bug with illegal characters in map name fixed [*]Crash when canceling invitation fixed [*]Outlined ground in map editor fixed [*]Triangulation changed from Farseer to Triangle.net [*]Undo-Redo crash fixed in map editor [*]Possible duplicates in my maps and subscribed maps fixed [*]Crash when deleting map fixed [*]Rally points behaviour fixed [*]Esc button behaviour while typing chat message fixed [*]Behaviour of group bindings fixed[/list] Let us know what you think about the update in the comments below!