Hi there! Even though we did our best to catch as many bugs as we could before the big update, it seems we let a few through anyway. We're fixing them as fast as we can, here's a first quickpatch that takes care of most of the ones that were reported to us so far! [u]Changelog:[/u] [list] [*] [BALANCE] Force-feeding now limited to 7 shells [*] [BALANCE] Force-feeding extra ammo when level end [*] [BALANCE] Analysis Paralysis is now capped to 6 turn.Free soul effect removed. Now Stackable ( for the nostalgics ) [*] [BALANCE] Caltrops now additionally delay backup arrivals by 50% [*] [FIX] Boss music is back [*] [FIX] Flying pieces now ignore moat to choose move/attack target [*] [FIX] Collection achievements can't be unlocked on death anymore [*] [FIX] Fixed a bug where Undercover mission waypoint was sometime missing [*] [FIX] Fixed a bug making knightmares untargetable with blade [*] [FIX] Dark Bishop won't respawn a second time if a bishop is left when he dies [*] [FIX] Rats spawning because of wand effects will now attack targets before your next move [*] [FIX] Rats won't spawn anymore on dark bishop spawn animation [*] [FIX] Recoil from Sawed-off Justice now triggers Unholy Call & Undercover Mission [*] [FIX] Cannonballs don't need to be killed to finish the game when king is guillotined [*] [FIX] Cannonballs won't be destroyed by lightning and can now be used for dark bishop fight [*] [FIX] Shotgun King won't spawn on an unholy pentagram anymore [*] [FIX] Guillotine and Secret Heir won't spawn in the same game [*] [NITPICKING] Unholy Call replaced by Caltrops in the NINJA achievement [*] [NITPICKING] Airy Knights won't affect High Focus [/list] We're also very aware that the translations are still incomplete as of right now. Complete translations are on the way and should arrive sometime this week! Thanks for your patience! [i]-PUNKCAKE DĂ©licieux đ„[/i]