You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.
[b]This is the first major update to the enhanced Quake II re-release.[/b]
Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch!
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[h1]QUALITY OF LIFE IMPROVEMENTS[/h1]
[b]General Gameplay[/b]
[list]
[*] Added controller vibration effects when taking damage
[*] Restored Always Run in the Input Options menu, with separate options for controller and keyboard
[*] Save and load menus will now indicate which campaign a save is from
[*] The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
[*] Added toggle for Underwater Warp in the Gameplay Options menu
[*] Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
[*] Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
[*] Added missing Tank animation
[*] Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
[*] Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
[*] Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
[*] Improved cases where momentum would be lost when traveling up stairs
[*] Proper drowning sounds are now used based on selected player model
[*] Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
[*] Prioritized Saved Games directory over game install directory when basepath is changed
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[b]Multiplayer[/b]
[list]
[*] Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
[*] Bot chat can now be disabled from Multiplayer Options menu
[*] Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
[*] Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
[*] Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
[*] Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
[*] Enabled Spawn Furthest by default in competitive game modes
[*] Enabled Auto Join Teams by default for team-based game modes
[*] Raised default Frag Limit to 30
[*] Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
[*] Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
[*] Added support for PC and Xbox consoles to play on LAN together
[/list]
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[h1]BALANCE CHANGES[/h1]
[b]General Gameplay[/b]
[list]
[*] Increased Railgun damage from 100 to 125
[*] Monsters will no longer dodge shots coming from the side or behind
[*] The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
[*] Turrets no longer do extra damage when blind firing
[*] Killing a Brain while its chest is open will now always count as a kill
[*] Monsters will no longer open nearby doors immediately after spawning
[*] Fixbots will abort healing when staggering from pain
[/list]
[list]
[*] Berserker:
[*] The Berserker’s attack can be dodged by jumping when the slam occurs
[*] Added a visual tell to indicate when the Berserker’s jump is being charged up
[*] Added an additional 100ms delay before the Berserker jumps after it is fully charged
[*] Reduced slam attack damage
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[b]Multiplayer[/b]
[list]
[*] Removed ladder sounds from multiplayer for balance reasons
[/list]
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[h1]BUG FIXES[/h1]
[b]General Gameplay[/b]
[list]
[*] Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
[*] Power shield will no longer reactivate after picking up ammo if it was manually turned off
[*] Power-ups will no longer leave a phantom pickup after a player dies
[*] Fixed crash when a soldier tries to use a run attack against no player
[/list]
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[h1]KNOWN ISSUES[/h1]
[b]Issue:[/b]
- I am experincing noticeable frame stuttering and hitching after installing Update 1 for Quake II (enhanced) on PC. Is there anything I can do about this?
[b]Resolution:[/b]
- We are going to resolve this issue in an upcoming patch. In the meantime, the following workaround should resolve this issue:
[olist]
[*] Start the game
[*] Press the ~ key to open the console
[*] Type in: 'jobs_enable 0' (without quotes) and hit Enter
[*] Press the ~ key again to close the console
[/olist]
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To read these Update 1 Release Notes in more languages, click [url=https://bethesda.net/en/article/1iWTUzOktuRN3fDlXVV47r/quake-ii-update-1-release-notes]here[/url].
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To see Quake II initial release notes & FAQ in a variety of languages, click [url=https://bethesda.net/en/article/450N8MVDARIvpjK8nbhKlF/quake-ii-release-notes-and-faq]here[/url].
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ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made [url=https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii]here[/url].