QUAKE II - UPDATE 1 RELEASE NOTES

Quake II

You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

[b]This is the first major update to the enhanced Quake II re-release.[/b] Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch! [hr][/hr] [h1]QUALITY OF LIFE IMPROVEMENTS[/h1] [b]General Gameplay[/b] [list] [*] Added controller vibration effects when taking damage [*] Restored Always Run in the Input Options menu, with separate options for controller and keyboard [*] Save and load menus will now indicate which campaign a save is from [*] The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu [*] Added toggle for Underwater Warp in the Gameplay Options menu [*] Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection [*] Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs [*] Added missing Tank animation [*] Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64 [*] Skipping cinematics now requires the Action key/button to be pressed instead of any key/button [*] Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs [*] Improved cases where momentum would be lost when traveling up stairs [*] Proper drowning sounds are now used based on selected player model [*] Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates [*] Prioritized Saved Games directory over game install directory when basepath is changed [/list] [b]Multiplayer[/b] [list] [*] Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby [*] Bot chat can now be disabled from Multiplayer Options menu [*] Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu [*] Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50 [*] Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu [*] Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps [*] Enabled Spawn Furthest by default in competitive game modes [*] Enabled Auto Join Teams by default for team-based game modes [*] Raised default Frag Limit to 30 [*] Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled [*] Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps [*] Added support for PC and Xbox consoles to play on LAN together [/list] [hr][/hr] [h1]BALANCE CHANGES[/h1] [b]General Gameplay[/b] [list] [*] Increased Railgun damage from 100 to 125 [*] Monsters will no longer dodge shots coming from the side or behind [*] The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided [*] Turrets no longer do extra damage when blind firing [*] Killing a Brain while its chest is open will now always count as a kill [*] Monsters will no longer open nearby doors immediately after spawning [*] Fixbots will abort healing when staggering from pain [/list] [list] [*] Berserker: [*] The Berserker’s attack can be dodged by jumping when the slam occurs [*] Added a visual tell to indicate when the Berserker’s jump is being charged up [*] Added an additional 100ms delay before the Berserker jumps after it is fully charged [*] Reduced slam attack damage [/list] [b]Multiplayer[/b] [list] [*] Removed ladder sounds from multiplayer for balance reasons [/list] [hr][/hr] [h1]BUG FIXES[/h1] [b]General Gameplay[/b] [list] [*] Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation [*] Power shield will no longer reactivate after picking up ammo if it was manually turned off [*] Power-ups will no longer leave a phantom pickup after a player dies [*] Fixed crash when a soldier tries to use a run attack against no player [/list] [hr][/hr] [h1]KNOWN ISSUES[/h1] [b]Issue:[/b] - I am experincing noticeable frame stuttering and hitching after installing Update 1 for Quake II (enhanced) on PC. Is there anything I can do about this? [b]Resolution:[/b] - We are going to resolve this issue in an upcoming patch. In the meantime, the following workaround should resolve this issue: [olist] [*] Start the game [*] Press the ~ key to open the console [*] Type in: 'jobs_enable 0' (without quotes) and hit Enter [*] Press the ~ key again to close the console [/olist] [hr][/hr] To read these Update 1 Release Notes in more languages, click [url=https://bethesda.net/en/article/1iWTUzOktuRN3fDlXVV47r/quake-ii-update-1-release-notes]here[/url]. [hr][/hr] To see Quake II initial release notes & FAQ in a variety of languages, click [url=https://bethesda.net/en/article/450N8MVDARIvpjK8nbhKlF/quake-ii-release-notes-and-faq]here[/url]. [hr][/hr] ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made [url=https://bethesda.net/en/article/6NIyBxapXOurTKtF4aPiF4/enhancing-quake-ii]here[/url].