Zet Zillions is a single-player roguelike deckbuilder where you use your cards to make freakish combinations and explode entire planets. BIG-BADDA-BOOM!
Hey everyone
Before we move our Public Test Realm patch to the main build we have some additional fixes and content inclusion to test out first. Check the notes below:
[list]
[*] Added Reginaldo Battle
[*] Fixed issue with descriptions from "per population" effects receiving bonus from invigorate and strength
[*] Challenge mode balancing
[*] Challenge mode level now checks if boss was defeated
[*] Fixed issue with main menu animations
[*] Size fix for chaos mode information on Result Run UI
[*] Updated some font sizes for better readability
[*] Fixed issue with Blindness causing enemies to not disappear after death
[*] Frag-a-Bang does not require a target to be played
[*] Show the correct number for max traits inside Zillionspedia
[*] Fixed issue for trash settler's stagger
[*] Review Pooton battle - balancing
[*] Review Stagger missions - balancing
[*] Fixed Dropship and Tortoise Bomber configuration from Gaia's altar - Recipe was fixed
[*] Fixed Coelho stagger animation after damages
[/list]
For anyone looking to join please refer to the following instructions:
Before you move to this branch, you should copy your current save file to your desktop so that you can use it later on IF you run into any catastrophic bugs in the test.
Simply copy this folder somewhere safe and you can place it back in the same location later on:
C:\Users\(your windows username)\AppData\LocalLow\OTA IMON\Zet Zillions
How to Access The PTR Branch:
Code: PublicTestPass777
Right click on Zet Zillions in your Steam library
Choose Properties
Choose Betas
Enter the above Code and press Check Code
Choose the accept button
Confirm that your library build updates and your game now says Zet Zillions [Public_Test_Realm]
That's it for now folks.
We'll announce the date for the build to move to the main game branch early next week.
Thanks for all of your support and feedback.
RF/OI