This game merges elements of tactical RPG, Go, and introduces Roguelite features. Players will need to make decisions among numerous random events and capability divergences, trying to survive in an apocalyptic game of mutual destruction.
Due to the theme of the plot, it's necessary to establish a confined setting.
In the realm of detective fiction, common settings of this kind include stormy mansions, unreachable islands, and moving trains.
In essence, these are places where external interference is impossible.
However, in this work enriched with a touch of fantasy, the aforementioned settings are all too ordinary. Our requirement is a grand, beautiful, and memorable location.
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Initially, when constructing such a setting, the idea was a laboratory in the deep sea...
This way, the scene from the previous work, Rail of Möbius, could be reused.
Nevertheless, due to the nature of the story's premise, the final decision was to position the primary worldview within a snowy landscape of a distant future.
Amidst the dim and tranquil expanse of pure white, a massive square laboratory is quietly established...
What is unfolding within it, and what purpose does the self-destruction hold?
It's up to players to diligently uncover the truth in the game.