Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
added elevator ding
added classic mode (no ghost. cant get to 8th floor)
added hardcore mode (ghost. can get to 8th floor)
added infinite mode (ghost. repeat ghost secret to loop back to first floor)
added randomized mystery man character
added 40 new room variations
added new texture set for the 8th floor
added more fanart and sound credit to credits
added oculus support
added basic gamepad/controller support
added adaru to final boss waves
added notification in controls menu that controls have to be rebound in the game’s launcher
fixed items intersecting pedastal in poseidon boss room
fixed omni death particle not scaling with him
fixed Adaru humping
fixed ghost showing up during the credits
fixed dhalia’s mom superboss being completely broken on some machines
fixed oar acting as a jetpack
fixed being able to escape elevators after activating them
fixed N on compass sticking through the back
fixed battle snail not damaging you if you sit inside him
fixed starfish not properly reviving you with kamikaze
fixed evil eye causing lots of tridents to spawn
fixed trident vanishing when swapping to superweapon
fixed shops and some other rooms having cracks in the corners
fixed flipper making the world end with laser shotgun
tweaked doorframes to make them glow
tweaked beard+sickle combo (nerf)
tweaked screen shake
tweaked audio balance
tweaked some boss rooms
tweaked hanz pistol
tweaked ghost (buff)
tweaked credits so they return you to the main menu instead of the character select screen