Paranautical Activity: Deluxe Atonement Edition

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not returning to menu after credits end fixed the golden scissors powerup removing the scissors item fixed problem that was causing occasional stuttering fixed crosshair showing up in credits fixed occasionally being able to see up into the level after falling through a hole fixed shop corners not touching fixed being able to escape the elevator after sending it to the nextfloor fixed powerups intersecting objects added more fanart to the credits added proper credit for sound effects added davy jones locker item to item pool added unique sounds for each powerup tweaked rocket sound to make it quieter tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler] tweaked special room (armory&trap room) frequency. made them more rare