PARANAUTICAL ACTIVITY UPDATE SPELUNKY GHOSTS AND SPINNING MEN WITH FISHES

Paranautical Activity: Deluxe Atonement Edition

Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more! And as always full list of changes is as follows: added 3 new bosses added bouncer character added 15 new items added 3 new weapons added superbosses added casino special room added a ghost that shows up and wrecks your shit if you stay on a level too long added secret 8th floor added new final boss fight for the 8th floor added impact sounds for bullets added ambient sounds for bullets added fuse sound to bombs added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator added random character button to character select added vsync option to graphics menu fixed text popup being colored wrong for powerups fixed some superweapons not being centered on item pedastals fixed new powerups not being able to spawn from power of the gods item fixed explosive barrel fire going through platforms fixed map going outside HUD bounds fixed weapons not hitting enemies at point blank range fixed being able to get into rooms without activating them when you have the mushroom powerup fixed the rocket launcher not reloading properly when switching to superweapon fixed being able to overcharge the sickle and crossbow fixed bomb bros leaving behind fantom bombs fixed item descriptions not being sized right after taking mushroom. fixed random exploding sound triggering when entering some floors fixed spawn room retaining early game textures in the late game fixed tenchi and namenlos shooting through objects fixed dynomite having the wrong health stat in character select fixed not being able to pause when you have 0 health with the shell fixed harp item’s strings not matching up to the harp itself. fixed some spinning items not stopping when the game is paused fixed menus being cut off at non-16:9 resolutions fixed stuttering when looking at items for the first time fixed options menus not returning to the root menu when unpausing then pausing again fixed launcher image not being sized correctly fixed scissors item being too low on pedastal and intersecting it fixed coin sound getting ridiculously loud when grabbing lots of coins tweaked plasma balls to make them spawn blood particles when hitting enemies tweaked drop rates tweaked character select to start on different character every time the game is run. tweaked map to center it on player tweaked final boss fight to make it harder tweaked boss health bar to make transitions smoother tweaked special room frequency tweaked special floor frequency tweaked left hand to cause it to stop superweapon ammo from dropping tweaked gileads gun (buff) tweaked mermaid boss (buff) tweaked banshee boss (buff) tweaked can o beans to do poison damage (buff) tweaked hanz pistol (nerf) tweaked bullet physics tweaked HUD to show collected items also a bunch of stuff I probably forgot.