Progress Report + Partnership

Long Gone Days

A modern-day JRPG that imagines a world of war. Overcome language barriers, forge unlikely friendships, and find hope amidst conflict.

[b]Hi everyone! We’re glad to share a new progress report![/b] [img]{STEAM_CLAN_IMAGE}/25870705/a5be6d208c8b1e7abd741db3a0a684d56e254bd4.gif[/img] First of all, we know that we’ve been silent for a while, and we’re sorry about that, but it’s because we’ve been doing some work behind the scenes and found a new publishing partner that will help us bring Long Gone Days to all of you! This means we’ll be able to do some exciting things we couldn’t achieve on our own. There will be an official announcement with our new partner soon and we’ll share more details regarding what it will mean for Long Gone Days and its full release. Rest assured that the game is in good hands (we wouldn’t have signed with a publisher if it wasn’t one we really liked and trusted) and we can’t wait to tell you about all the things we’ve been working on. On another note, we’ve improved several things in the game, including a lot of things our players have been asking for. [img]{STEAM_CLAN_IMAGE}/25870705/b68451c7e20f0589f0df9f3745f71cec86a75ef2.png[/img] Among these things, we can confirm that [b]achievements[/b] will be available in the game along with the full release. There’s a lot of them, so we hope you enjoy unlocking them all! [img]{STEAM_CLAN_IMAGE}/25870705/1b540c1cae0a971c522e81404fb6ab2e5d5e2de2.png[/img] One of the most asked features was to be able to compare the stats between the items you have equipped and the ones in your inventory, so we finally added that. [img]{STEAM_CLAN_IMAGE}/25870705/b37bc6b7c1d5172a4437e41469a67b0ff2f6ad77.png[/img] We also revamped the battle system. Besides having a visible battle queue, you can now see which [b]status effects[/b] have been applied to enemies, so you can plan your next move accordingly. Oh, and we also added a lot of new art for battles! [img]{STEAM_CLAN_IMAGE}/25870705/91e2e7bbdda4985548b7fe1504e4141b5b15bc67.png[/img] On top of that, we polished the art of several maps, as well as some portraits, and we added some new scenes in between! Besides that, a lot of players wanted to be able to see their character actually running when the sprint key is being pressed, so we fixed that. [img]{STEAM_CLAN_IMAGE}/25870705/181960061e368dd2f8a23b8ba42ab4d13be87c7f.gif[/img] And lastly, we gave each major character a different voice pitch during dialogues! That's all for today’s update! Remember that you can follow us on: Twitter: [url=https://twitter.com/lgdays]https://twitter.com/lgdays[/url] Discord: [url=http://discord.gg/longgonedays]http://discord.gg/longgonedays[/url] Until next time, [i]LGD Team[/i].