Prehistoric Kingdom - Patch (EA 1.10.50)

[img]{STEAM_CLAN_IMAGE}/30171105/96438522f2f7b57748270b28b4d975924a5637dd.png[/img] Welcome, [b]Park Managers[/b]! In this small fix patch we are targeting a couple of the more egregious animal bugs, leaving the game in a more stable state until the next major update (Update 14) is released. Enjoy! [h1]Full Patch Notes[/h1] [img]{STEAM_CLAN_IMAGE}/30171105/1c33bce2a89fdb13be17ee5c61152e072e4201b2.png[/img] [h2]Bug Fixes[/h2][list] [*] [b]Critical[/b][list] [*] Fixed a systemic bug that caused the following bug after removing any animal: [list] [*] Animals to either step in place or walk through things [*] Animal LOD to be incorrect [*] Animal needs to stop being updated[/list] [*] Fixed a bug in the animal animation system that could cause animals to use the wrong animations (this could affect which direction and how animals moved) [*] Fixed navigation settings being set wrong causing some areas not to register as navigable incorrectly (This will cause a nav rebake on load for most people!) [*] Fixed corrupted animal animation data that would cause some animals to get stuck swimming [*] Fixed a regression in animal path following that would cause them to get stuck often [*] Fixed a GUI tooltip exception that could have caused downstream effects[/list] [*] [b]UI/UX[/b][list] [*] Fixed structure menu tag button text spelling ‘Action’ when opening the menu for the first time[/list]