Post-Release Update #3 - New difficulty level, technologies and some fixes…

Flooded

Flooded is a reversed city-builder, in which you need to optimize your production on an island that shrinks over time. Gather enough resources to flee to safety, while the surrounding world is getting flooded.

[img]{STEAM_CLAN_IMAGE}/42149552/5f8c3f568df94c585d521f794c6085be40cadb07.png[/img] [h1]Hello, folks![/h1] I want to start this post by thanking you all for your feedback [b]since the release of Flooded[/b]. Your reports and comments about bugs or missing features have been incredibly helpful in improving the game, so thank you! I’ve spent the past week working on addressing some of the issues you've mentioned, and I'm happy to announce that there are a ton of improvements in the newest update! Guys, [b]version 1.0.6 is here[/b]! [h2]Just chillin’[/h2] One of the biggest new features is the addition of a new difficulty level called "Relaxed". It is now the easiest way to play Flooded - [b]the flood meter fills up slower[/b], which significantly reduces the stress associated with dealing with the flood. I think cozy game fans will love it (and not only them), because it will allow them to focus on building, rather than on surviving. [h2]What’s more…[/h2] In addition to the new difficulty level, I've also added two new technologies - [b]Terraforming and Terraforming II[/b]! Both will help in case of water and electricity shortages, but I'll let you discover that yourself! Good luck! Oh, and [b]are there any component fans here[/b]? There is a new one called “Wet Performance Screw” - you should defo try it out! Or maybe you want to test your luck? If so, then check the Mystery Box in the trade menu! Furthermore, there are plenty of balancing changes, bug fixes, and other small improvements that should make the game even more enjoyable to play. [b]Check out the full changelog[/b] below for more details: [i]New features: 2 new technologies (Terraforming + Terraforming II) 1 new component (Wet Performance Screw) New difficulty level (Relaxed) 1 new decoration on Rocky Ocean 1 new decoration on Tropical Ocean You can now cancel ship construction in the queue by clicking it Added Mystery Box that can be purchased in the trade menu to obtain a random component Balance changes: Acid rain doesn't appear in the first era anymore Now there are more free ground tiles among trees on Tropical Ocean The island on the 7th level is now bigger The island on the 9th level is now bigger Bugs fixed: Port description changed Now particles emitted by fire, volcano and explosions don't move while the game is paused or the time is stopped Now Embankments don't sink during Flood regardless of certain technologies (Melioration II, Artificial Islands II) being developed. Newly collected components should now arrange on the grid in the right way Natural Reservoir can't be built multiple times in the same spot anymore Theo's (Discoverer) passive ability related to finding positive objects in Mystery Spots should now work without issues Colors of particles emitted when a building is destroyed should now match the building's color Ice Cream Shop can now be built only once per level (as the building's description claims) The bug with rivers and fissures not spawning in the 10th level is now less frequent Other changes: Buildings that can't be upgraded don't have the level information box in their menu anymore. Dark Performance Screw icon changed Now play time statistic at the end of each level does not include time manipulation Turret's range now increases with its level and is affected by Turret's performance statistic[/i] Thanks again for your support, and don’t forget to [b]leave a review on Steam[/b] - it will be very helpful. Stay tuned for more! Tymek [b]Follow Flooded[/b]: 📍 [url=https://www.facebook.com/floodedgame]Facebook[/url] 📍 [url=https://twitter.com/floodedgame]Twitter[/url] 📍 [url=https://www.indiedb.com/games/flooded]IndieDB[/url] https://store.steampowered.com/app/1795470/Flooded/