Balance changes and first fixes - post-release update is here!

Flooded

Flooded is a reversed city-builder, in which you need to optimize your production on an island that shrinks over time. Gather enough resources to flee to safety, while the surrounding world is getting flooded.

[img]{STEAM_CLAN_IMAGE}/42149552/6452b28f4bf696a1bcba9d4f391102ba5e9724f2.png[/img] [h1]Gamers! [/h1] These past few days have been absolutely crazy! But now the dust has settled and I have the first update for you. Before I tell you more about the changes, I want to thank all of you for your support, feedback, reviews ([b][u]especially those on Steam - they mean the world to me[/u][/b]) and just for playing Flooded. I am so happy to see that the reception has been positive. It is incredibly helpful in shaping the future of the game. [h2]Update[/h2] Now moving on to the update. [b]The most important change involves balancing[/b]. Our goal was to make the game challenging. The rising water is supposed to create pressure, so that players need to act fast. However, we can now see that not everyone is enjoying this as much as we do. Because of that I have extended the time for the flood meter to fill and I have reduced the impact of rain on the flood meter (on all difficulty levels). I’m hoping this will make the experience more enjoyable. I have also added some quality-of-life features: the ability to skip splash screens when launching the game, the possibility to demolish Embankment and Defensive Dam, North Ocean now has 1 new landmark type decoration. Keep an eye out for further updates and in the meantime, [b]here’s a full changelog[/b]: [i]New features: - Now you can skip splash screens with logos by pressing Space, Enter, Escape or LMB - Embankment and Defensive Dam can be now demolished in destroying mode - 1 new landmark-type decoration on North Ocean Balance changes: - Time till each flood is now a bit longer in all difficulty modes - Rain global effect has now less significant effect on flood meter speed Bugs fixed: - Fixed small white dot appearing close to Lead Open-Pit Mines - Now 'Reinforcement' technology affects also already built buildings - Fixed Water Pump visual glitch in upgrading mode while using flattened view - Water Filters are now being flattened in flattened view, as all other objects - Now idle miners number can't be negative (but there may be still some other issues releated to miners) - Now Ore deposit underground can't be put in 'hidden' state by obstacles on the surface Other changes: - Updated credits [b]HOTFIX 1.0.4.1[/b] New features: - Added a notification when there are not enough Miners - Added a notification when not enough Water is produced - Added Tutorial in the 2nd level reminding about mining system rules[/i] If you encounter any bug, don't forget to let us know about it. Have fun! See ya, Tymek [b]Follow Flooded[/b]: 📍 [url=https://www.facebook.com/floodedgame]Facebook[/url] 📍 [url=https://twitter.com/floodedgame]Twitter[/url] 📍 [url=https://www.indiedb.com/games/flooded]IndieDB[/url] https://store.steampowered.com/app/1795470/Flooded/