Post-Launch Update: 1.1

Hey everyone! Thank you again for your continual feedback on Terra Alia. The developers are hard at work implementing your feedback from playing the game. We also wanted to celebrate our first month after launching from early access with a 50% discount! There are some notable changes and updates that we made this month. Most notably, we have implemented a save system so the player can have up to five slots. This allows you to try more languages without losing any progress! Thanks again for the feedback to make this change possible! Art - Fixed some windows outside of the academy that have a chance of not applying its material correctly. Gameplay - Added five save slots. - Removed common lockbox as a reward of combat. - Adjusted casting time of some spells. - Reduced mana and lingua cost of all offensive spells. - Now you can equip and unequip your gear by double-clicking it. UI & Visuals - Adjusted position of foes and camera rotation on some combat scenes. - Increased the gain and frequency of the camera shake when hit or being hit in combat. - Fixed some Lingua spells to be area spells on max level. - Fixed a few translation issues on certain inventory pop-ups. - Fixed certain spells showing incorrect info on their tool-tips. - Improved the tool-tip on spell relating to the casting speed. Music & SFX - Fixed wrong VO for "vase." - Removed some SFX overlapping each other during a cinematic scene in the desert and a combat scene. - Fixed a bug that prevented dungeon music from being correctly played sometimes. - Added sounds effects to certain computers that were missing it. Bugs and Fixes - Updated terrain outside the academy to fix two places where the player could appear sinking on the ground. - Assigned correct spells to some enemies that were using the player version of the same spell. - Fixed an issue with the female portrait on character creation. - Fixed an issue where the Health/Mana/Lingua was not being updated correctly. - Fixed certain issues when selecting skin tone/hair color when creating the character. - Fixed palette not having the correct translation - Fixed an error message when interacting with the downtown statue under certain conditions. - Fixed an issue where you could interact with the shop book the second time you enter the shop, after the combat with the Jackal Man. - Fixed quest marker on statue not disappearing after interacting with it during the Falco Sidequest. - Fixed Arkel not having a quest marker. - Fixed the final platform on desert not having a quest marker. - Fixed feather and ink object not having the correct translation. Performance - More light performances applied outside of the academy. - Several NPC in the downtown level has been optimized to increase performance. - Added a setting option to disable the campus grass completely. Again, thank you so much for you feedback on this game. We wanted to try something new and different.