Post launch bugfixes (1.1)

Echo Point Nova

Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.

Hi everyone, just wanted to get a small patch out to address some things people have found! [list] [*] Attempt to fix bug where low LODs for buildings don’t go away in coop play, this is one of those bugs where I can’t make it happen when I play so I’m taking a guess at what it might be. Please let me know if its is still happening! [*] Fix green checkpoints showing before credits [*] Clarified confusing main quest objective [*] Fix bug where artifact wasn’t recognized as collected if main quest was sequence broken. [*] Fix hoverboost perk text showing for all players in coop game [*] Pickaxe hitting metal sound now distance fades in coop [*] Can no longer damage friends in PVP mode when they are in loadout or map view (might change this one day, but was causing soft locks so this is quick fix!). [*] Feed the beast sound now in world instead of 2d. [*] Cooldown on huge mech, artillery mech, and harrier spawn waves from 15 to 30. [*] Final areas now should be properly synced in coop, with host determining status. [*] Try to fix moments where loading screen doesn't go away (another bug I couldn't make happen on my machines, so took my best guess!) [/list] Huge thanks for playing the game!