Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
[h2]Hi everyone![/h2]
[b]Echo Point Nova launches very soon! Or maybe even has launched depending on when you read this! Here is a bunch of info you might find interesting or helpful! [/b]
[h2]Steam Deck Support?[/h2]
Steam Deck is fully supported! I'm awaiting Valve approval but during development I played on Deck all the time. On my OLED model frames are often 50+ with default settings, although there are dips in very dense combat encounters or when big areas load in. Over time I plan on optimizing more!
Here is some Steam Deck footage to give you an idea how it looks and runs!
[previewyoutube=EkedOjtCt04;full][/previewyoutube]
[h2]Roadmap and Level Editor![/h2]
Like Severed Steel I plan on some interesting free content updates in the future! EPN launches with a level editor, and Workshop support is one of my first plans. I'd like to figure out with the community the best way to handle it, I'm leaning towards something super-seamless (like workshop content gets loaded into overworld from map menu, so its like fast travelling anywhere in game) but there are pros and cons to that.
Anyways the roadmap is a hybrid roadmap / idea pool. I really need to see what players respond to in order to make smart decisions about updates.
[img]{STEAM_CLAN_IMAGE}/43789406/8a1338ee108de3ac488da9bc9f2f8dab1b8e8a30.png[/img]
[url=https://discord.gg/ntqedaMEJa]Discord Invite[/url]
[h2]OST?[/h2]
Yes we will be releasing the OST soon! We are making sure it is complete and polished and didn't think we could do it justice AND launch on launch day.
[b]But it's over 70 tracks lol, Floating Door went hard.[/b]
[h2]What's In The Game?[/h2]
[b]Ok if you don't want ANY spoilers, even light ones, leave![/b]
So a good way to understand it is to compare to the demo. You might remember a big chunk of the demo was the metal halfpipe highway section, I've marked an area roughly the same size of it on this picture of the full game map [b](look for the red U shape)[/b]:
[img]{STEAM_CLAN_IMAGE}/43789406/264b96b4c1bd0adaa7bb77664bf0d658d8823017.png[/img]
So as you can see much bigger! The demo had 4 scan fights, whereas the full game has 34. There's also 45 hats, 54 perks, 200 agility orbs, 19 firearms, 4 offhand powers, and 4 colossi bosses. There is a main quest which has you hunting for underground artifacts, sometimes with your pickaxe, between scan fights and colossi fights. And then of course there's lots to do after the credits roll!
That's it for now! Thanks a bunch for reading, and I hope you enjoy the game! I'll be reading [url=https://discord.gg/ntqedaMEJa]Discord[/url] and the Steam discussion board, so please post your thoughts and ideas!
-Matt
(thanks to Michael Potok [VA of backpack enemies in Sev Steel and Professional enemy type in EPN] for the Steamdeck picture!)