Hi everyone,
It's been 1 month since Echo Point Nova launched so I thought it was time for a check-in about post-launch content! I've had some time to chat with the community and ponder things. Here is what I plan for the near future:
[h2]Steam Workshop Support For Custom Levels[/h2]
[b]My goal is for the levels you download to implement seamlessly into the overworld[/b], so every level you download finds some space in the open world to exist, and you can surf and grapple your way there like any other island in the base game!
[b]Progression and item hunting is an important part of Echo Point Nova, and I'd like that to carry over to workshop maps.[/b] My idea is that level makers can place down "Workshop Orbs" which will behave a lot of like agility orbs but allow the player to unlock new cosmetics. Completing scans on workshop levels could also work towards this.
By the way, on the [url=https://discord.gg/ntqedaMEJa]Discord [/url] we have some people already working on levels and testing beta Workshop support, here's some screens!
[img]{STEAM_CLAN_IMAGE}/43789406/c12043b019641204924d567255cd18ff30220f7c.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43789406/7439d4f0fefc9bc75a6c7e2a09cd7743c9786a7e.png[/img]
[img]{STEAM_CLAN_IMAGE}/43789406/ea825ab602138f594e1e14064c6212a0f57e4007.png[/img]
Thanks to Fug and Positato for the custom levels! My goal is to launch workshop support sometime Q4 2024.
[h2]New Game Plus[/h2]
[b]Echo Point Nova is very much a sandbox game so I think there is a lot of potential for infinite replay-ability. [/b] My idea for New Game Plus is a very customizable game mode where you will have a bunch of options to choose from, here's some random ideas I'm considering:
[list]
[*] Carry over weapons, perks, and/or health from previous save
[*] Randomize starting spawn location.
[*] Randomize artifact locations.
[*] Buffed enemy difficulty and/or count.
[*] Randomize perk, weapon, and hat locations.
[*] Randomize bonus scan conditions.
[/list]
So the idea is, after you complete the game, you can start over and have some choice in exactly how your second playthrough is different. I think this, combined with workshop support, should give the game some serious replayability.
[b]If you've read this far I greatly appreciate it! And please leave a review for the game! We are bouncing between 99% and 98% positive now and I'd love to make our 99% status more solid.[/b]
As for other random news, the OST is currently under review by Valve and should be ready for release very soon!
Thanks for reading,
Matt
( thanks for ThunderBrush for the sweet cover art! https://x.com/ThunderBrush )