Polyville Canyon v1.2.0 - Quick Roads

Polyville Canyon

Polyville Canyon is a laid-back city builder where nothing bad ever happens! Relax while you build an entire city for your Neighbors piece by piece! Attract Neighbors and increase Ticket Prices by expanding your town and watch your profits soar!

Greetings, Canyoneers! Polyville Canyon v1.2.0 is now available and includes a number of updates, most notably the new Quick Road system! You've spoken, and I've heard...placing roads tile by tile was a bit frustrating for some players, so a lot of effort has gone into making them much easier to place. The tile-by-tile system is still in place for those little detailed areas you want to build out, but for long stretches of road, it's a simple clickity-click and you're done! [b]CREATING[/b] Here's a peek at how this new system works: 1. Select the "Quick Roads" item from the Roads category in the Item Catalog [img]{STEAM_CLAN_IMAGE}/38041447/a9c99a8b46c75f78ae2e61c6683a53dd71110084.png[/img] 2. Rotate the road in the direction you'd like to build. Rotate until the arrow is pointing in the correct direction by clicking with the mouse scroll-wheel or the "R" and "T" keys [img]{STEAM_CLAN_IMAGE}/38041447/c26ba7c08481a7d03a71106bfb7c3778689a5d70.png[/img] 3. Click to place the 'starting point' of the road, then move to where you want the end and click again [img]{STEAM_CLAN_IMAGE}/38041447/2444c4a0d527290606797aeac2f018c4ee8ec151.png[/img] 4. Dragging across perpendicular roads will automatically create intersections (corners, three-ways, and four-ways) [img]{STEAM_CLAN_IMAGE}/38041447/0e53826a9fb76e323bf4ccc5d1da112a2441f997.png[/img] [img]{STEAM_CLAN_IMAGE}/38041447/1bc8ebd300dfffd30838902d3d6973bafcb22b0f.png[/img] 5. Right-click to dismiss the Quick Road tool, just like any other item [b]DELETING[/b] You can also delete long stretches or road by following the same steps above but while holding down the [ SHIFT ] key [img]{STEAM_CLAN_IMAGE}/38041447/5016de8ba02dce40b403a5e73ac5da8fa41ec337.png[/img] Deleting with this method will recreate the appropriate intersections [b]IMPORTANT NOTE![/b] -- Quick Roads are only available for NEW GAMES! -- If you are in the middle of Story mode and would like to complete it before starting a new game, just hit CONTINUE from the Main Menu as normal. The new Quick Road system will not be available to you until you begin a new game. If you're in the middle of a Story mode playthrough, but would like to check out the new Quick Roads system, start a new Sandbox mode. The two modes are independent, so using Quick Roads in Sandbox mode will not affect your Story mode save. [b]ADDITIONAL INFO[/b] 1. Quick Roads cannot be built over water 2. Quick Roads will not auto-create bridges or paths 3. You can still select individual road tiles to place or delete. When using this method, intersections are NOT automatic, so you will need to replace individual tiles -------------------------------------------------------------------------- Full changelog for v1.2.0: - New Quick Roads is now available for new game saves, finally! - Updated Story Mode Tutorial to include instructions on new roads - Added new hotkey for road building (Hold SHIFT while dragging to delete) - Added two new TIPS regarding Quick Roads - Fixed a few incorrectly labeled item sizes - Fixed the River Cabin hit area so that it can't be placed on top of roads - Shortened the time between music tracks from 30 seconds to 10 seconds - Fixed an issue with the cursor not being locked to the game window in first-person view - Added extra tooltip instructions telling player how to Show / Hide the GOALS and Neighbor Requests fly-out panels - Slightly decreased font size in a number of UI panels - Fixed an issue with the Level Up UI getting auto-closed, or never opened in certain instances during placement and/or train arrival - Fixed an issue with the clock animator not syncing up properly when going back to the main menu and re-entering the game. Also fixed an issue where the hour-hand sometimes didn't line up with the train icons upon train arrival - Fixed an issue with the GOALS panel sticking open when going from Story mode to Sandbox mode - Fixed an issue with the top-down view (accessed via ctrl+up/down arrow keys) being extremely slow when using WASD to move the overhead camera around - Added ability to toggle the UI on/off in overhead view using the [ H ] key - Added a new Neighbor Request requirement "Rotate Item" to the "Build a Residence" request to teach players how to rotate items - Fixed a bug where completing the "Meet X Neighbors" didn't complete the "Complete a Goal" Neighbor Request - Updated the River models to more accurately reflect the actual hit area allowing you to place roads closer to the river banks than previously allowed --------------------------------------------------------------------------