Polyville Canyon v1.0.2 - Release Notes

Polyville Canyon

Polyville Canyon is a laid-back city builder where nothing bad ever happens! Relax while you build an entire city for your Neighbors piece by piece! Attract Neighbors and increase Ticket Prices by expanding your town and watch your profits soar!

The following are a list of changes found in Polyville Canyon v1.0.2. - Added ability to Skip the Tutorial ----- If skipped, you will not earn the "Complete the Tutorial" Achievement ----- If skipped, Neighbor Requests begin when you reach Level 2 - Added a new Snap Level "Micro-Snap", accessed by using the "4" key while holding any item except for Roads. PATHS are eligible for Micro-Snap* - Added ability for all paths to be built on top of each other and can be finely placed using Micro-Snap - Added an optional checkbox to prevent the GOALS panel from popping up every time a Goal is complete. If you choose to disable the auto-popup, you will instead see a numbered-alert of how many Goals have been completed since the last time you checked it. This will clear once you open the Goals panel manually by clicking on the checkered-flag icon - Added a small delay to the "Let's Go" and "Skip Tutorial" buttons in the Neighbor Request view to prevent quick-clicking through it - Adjusted the requirement for the Achievement "Mega Income" from $50,000 in Ticket Prices to $25,000 in Ticket Prices for balancing - Adjusted the "Tiny Home" front sidewalk to match the size of the Small Path so it lines up - Adjusted some invalid-area grids in the River town to provide more clear feedback - Fixed an issue where the Level Up screen would auto-dismiss itself in certain circumstances - Fixed an issue with the train timer not syncing up to the 6-hour clock properly - Fixed an issue with Perk Point calculations - Fixed an issue where you could press the DELETE or BACKSPACE key while holding an unowned item causing the Sell Item confirmation view to pop up when it shouldn't have. * A note on the new "Micro-Snap" option: Use this mode with caution, especially with larger items. Typically, regular-type items will fit nicely within the established 'grid'. The Micro-Snap option should be used for smaller details like benches, tables and lining up your paths. If you have any issues with the game either related to these updates or not, please post to the [url=https://steamcommunity.com/app/1343640/discussions/0/3112529260628617756/]Bug Reports[/url] thread on the Discussion Board.