Polish translation, balancing, ...

Son of a Witch

Action roguelike for 1-4 players with cute graphics and deep game mechanics. Combine dozens of different weapons, magic items, potions and spells with unique effects to beat 8 enemy factions and 28 bosses. Can you find the ancient goblin artifact at the end of the dungeon?

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26509154/0f67afab0a28f3d47d12612562f5bee2d2ac1621.png[/img] Version 3.6.7 is online: Translation improvements: - The game has been fully translated to Polish (thanks Telmah) - Many other translations have been updated with Achievement descriptions and other improvements - Improved support for Japanese translation Difficulty balancing: - Due to very high DPS, the Archer starting HP is reduced to 80. - Increased base damage of Snake Staff to 7. - Increased base damage of Fireball Staff to 7. - Increased base damage of Healer Staff to 7. New features: - Added an option to skip the intro story (and go straight into the main menu) - Faster loading times - Prevent players running out of bombs during tutorial (if you accidentally spend all, more bombs get spawned) Bugfixes: - Fixed bug when pets appear to just stand at the door to remote players - Fixed bug when remote players seem to be firing arrows constantly when they are actually not shooting at all - Prevent erasing achievements on first Steam login - Selection of tips to show on loading screen depends on the screen resolution (if there's a lot of text and the screen is only 720p, some of the tips are skipped) - Fixed crash when entering empty /seed command - NPC dialogue prompt (press button to continue) now only shows up when the player is close enough for it to actually work This version is still mostly balancing, bug fixes and translation update. I plan to work on more interesting gameplay features (new items, weapons, quests, mechanics) as soon as the Nintendo Switch port is released, which should be within the next two months.