Nintendo Switch version is on eShop

Son of a Witch

Action roguelike for 1-4 players with cute graphics and deep game mechanics. Combine dozens of different weapons, magic items, potions and spells with unique effects to beat 8 enemy factions and 28 bosses. Can you find the ancient goblin artifact at the end of the dungeon?

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26509154/962221b77e4ba5fbe449fff5037caf1ad663a4c3.png[/img] The game is finally ported to Nintendo Switch and ready for release. Porting the game for another platform was beneficial to Steam version as well, because many bugs were detected and fixed and I also refactored some code and added various performance improvements. Also, some new features are added, the achievements information is available in the game menus, there's a setting that enables you to skip the intro cut-scene for faster loading, etc. After the Switch release goes live, the focus will go back to adding new features to the game. I plan to have a big update in a couple of months, most probably for the winter holidays, which will include a new hero (Rogue), a bunch of new special rooms, new potion effects, new special items and a couple of new NPC characters as well. I know that game is pretty much "complete" as it is now, and you can play for dozens of hours before you unlock everything, but I have so many more ideas that I want implement in the game. I want to thank all the players for supporting the game -- that's what keeps me motivating and improving it all the time. If you have some ideas for new game features, feel free to open a thread in the discussions. I cannot promise to implement everything, but community feedback has proven to be a great source of inspiration so far: https://steamcommunity.com/app/539400/discussions/