Playtest Report: 20,000 Recruits and Counting

Drill Core

Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?

[img]{STEAM_CLAN_IMAGE}/45029032/08e788a70b165a624e8cfab814b462b6c87eb3af.png[/img] We’re thrilled to report that [b]20,000[/b] new recruits have signed up for the [b][url=https://store.steampowered.com/app/2821800/Drill_Core/]Drill Core playtest[/url][/b]! Your dedication and enthusiasm are propelling our mission forward, and soon we’ll be the galaxy’s leading drilling corporation! You’ve been doing an excellent job so far, with minimal casualties in the first week. [b]Here are some key insights:[/b] [list] [h3][*] [b][color=#ea9916]Over 400 of you played more than 10 hours within the first day![/color][/b][/h3] That’s the kind of commitment we need. [h3][*] [b][color=#ea9916]Most liked part of the game: Drilling and Mining[/color][/b][/h3] Who would have guessed? It’s clear you’re here for the core experience! [h3][*] [b][color=#ea9916]Most hated feature: Fire Blocks[/color][/b][/h3] They’ve been dubbed "blocks that spit fire," and "flamey hell blocks." [h3][*] [b][color=#ea9916]Most frustrating worker behavior: Miners keep drilling into the flames[/color][/b] [/h3] We’ll be updating our workers' safety protocols to help navigate these fiery obstacles. [h3][*] [b][color=#ea9916]Most unexpected issue: The game is not working on widescreens[/color][/b][/h3] This has already been fixed, thank you for your quick reports! [/list] Your feedback has been instrumental in refining our operations. Keep those reports coming in through the [b][url=https://docs.google.com/forms/d/e/1FAIpQLSdf704agwLxTaUkVJ6aKx_A5lx9lzB0_9_EAP1BVDbqIbOwRg/viewform]feedback form[/url][/b], and join the discussion on [b][url=https://discord.gg/N67zjtTjgw]Discord[/url][/b]. Together, we’re shaping a stronger Drill Core. Keep up the great work! [hr][/hr] [b]Strategist's Pro Tip:[/b] [img]{STEAM_CLAN_IMAGE}/45029032/3551c8d2737d0754eab5cad1b55afdebf6c71404.png[/img] [hr][/hr] [b]Here are the patch notes detailing our recent improvements:[/b] [b][color=#ea9916]**V0.13**[/color][/b] Changelog: Updated guard icon in barracks. Fixes: Fixed a bug with Catalyzer buildings . The game is now available on widescreen monitors. Fixed a bug with defence block (with blue shields). Rocket Launcher reloading fix. Balance changes: Machine Gun Watchtower damage reduced. Rocket Watchtower damage reduced. Laser Watchtower damage reduced. Rocket Launcher ability radius increased, damage reduced . Machine Gun ability damage reduced. Exploader ability damage reduced, cooldown increased. The destruction of buildings and turrets now costs 1 iron. [b][color=#ea9916]**V0.14**[/color][/b] Changelog: Steam screenshot function on F12 now works properly. Shield turret' shield hp now updates every morning. There is a shield's durability UI on turret hover. A splash screen was added at the start of the game. Perhaps a partial fix for those who have the game freeze on the screensaver in the menu. Tech reroll bug has been fixed [b][color=#ea9916]**V0.15**[/color][/b] Changelog: Updated guards icon in the HUD. Game log has been added. So now it's easier to understand bugs on launch: (log path: C:\Users*YOUR_USERNAME*\AppData\Local\Drill_Core ) Fixed one more bug with defence block (with blue shields). Fixed typo in the range of Shotgun turret. Crumbling block fix. Turret UI now shows the right reloading state after RPM has changed. [b][color=#ea9916]**V0.16**[/color][/b] Features: Maximum depth is 900m now (it was 400m) Turrets upgrades rebalanced Bug fixes: Fixed a bug with unreachable blocks that occurred after crumbling block fell. Fixed a bug related to the use of abilities. Fixed bugs allowing to see the area below the level. Fixed a bug related to laboratory upgrades. Fixed bug with a negative resources. Fixed bug with a shop window. Balance: Sprinter enemy speed increased up to 5 (it was 4.5) Minigun turret spread increased (from 20 to 22) Minigun turret RPM increase on target lock increased (from 14 to 16). Now it gets full RPM faster. Poison turret projectile damage increased (from 5 to 7) Poison turret poison damage decreased (from 8%/sec to 6%/sec) Automatic turret cost increase (+1 iron) Iron factory rebalanced (cost swarmlit on the higher floors) Swarmlit factory rebalanced (cost +1.5 swarmlit) Repair station heal amount increased (from 100 to 140). Repair station reload time increased (from 100s to 150s). Experience reward at the end of the game now depends on how many days you have survived. More days = more experience. But if player beats level faster then 18 days, he gets extra exp. [hr][/hr] [b]Drill Core Corporation[/b] [i][b]“Building Tomorrow's Galaxy One Core At A Time”[/b][/i]