Player Match V2 Public Testing invitation (Round 1)

GUILTY GEAR XX ACCENT CORE PLUS R

Ultimate battle action, and the epitome of the GUILTY GEAR XX series now on Steam! Bonus soundtracks included!

Hello GGXXACPR fans, we will soon open the public test branch again to test new changes. We have rewritten Player Rooms in an attempt to fix their stability issues. The test will start on Friday May 7th 2021 00:00, and remain open until Sunday May 9th 23:59 (CEST). There will be more rounds of testing after this one, at later dates. All these changes are still work-in-progress, the UI is not complete yet and some features are missing at the moment. [b]Please give us feedback regarding the stability of the new rooms and their new UI in the public test reporting forum:[/b] [url=https://steamcommunity.com/app/348550/discussions/1/]https://steamcommunity.com/app/348550/discussions/1/[/url] *Please note that Ranked Match has been disabled for this test. Also, some features are not available: Team VS mode, persistent win/loss stats, chat messages, kicking, spectator-only mode, and rotation. The new features available for testing are listed below: [h1]New Player Quick Match[/h1] [img]{STEAM_CLAN_IMAGE}/8829983/63d4ecb77473ef85bbf4ca43addc75bd830eebf8.png[/img] [list] [*] Player Quick Match is now a single room open to everybody. [*] You can challenge anyone in the room, or wait for someone to challenge you. [*] AC and AC+R players are together in the new Player Quick Match. If you challenge someone, you will be playing their preferred version. [/list] [h1]New Player Rooms[/h1] [img]{STEAM_CLAN_IMAGE}/8829983/1e5c2c1cbfa1bc7398ddc557aa41d7d838919170.png[/img] [img]{STEAM_CLAN_IMAGE}/8829983/82d4ce0f87e460dabc46c985d9ac6ffcbab6b0c3.png[/img] [list] [*] Player Rooms can host up to 64 people. [*] Player Rooms do not close when the owner leaves. [*] You can choose between Accent Core and Accent Core +R before creating the room. (Not final. Please tell us if you think this is an improvement or not.) [*] Both AC and AC+R rooms now appear in the search results. [/list] [h1]New features[/h1] [img]{STEAM_CLAN_IMAGE}/8829983/82b418bef61b1119b2e014a57ceeecaef95422eb.png[/img] [list] [*] You can select a maximum ping for your opponents (Any/300/250/200). Opponents with a ping above the value you selected cannot challenge you. [*] You can sort your opponents by name, status, ping, win streak, or win ratio [*] Characters, favorite stage and favorite bgm are now selected before entering a room. You can see everyone’s character in the room. If random stage was selected, it'll be different each match. (Not final) [*] You can now set your GGPO input delay to AUTO. The game will automatically pick the most recommended value calculated with the opponent’s ping. [*] Your delay is shown at the bottom of the screen during the VS interstitial. [*] You can spectate anyone at any time now. You can fast-forward during spectating by pressing the confirm button. You can stop spectating with the cancel button. [*] If you allow it, players can challenge you while you are spectating a match. [*] You can now play some singleplayer modes while waiting for a match: Training, M.O.M., M.O.M. Gold, Classic Survival, Survival, Replay List, Last Replay. [*] The new Player Quick Match and Player Rooms both use a new matchmaking code. [b]We hope that these changes will make Player Rooms reach a satisfying level of stability. Please give us your feedback on the public test reporting forum.[/b] [*] Rift and Rollback frames are displayed at the top of the screen during battle. [/list] [h1]Fixes and improvements[/h1] [h2]Fixed bugs in training mode submenus[/h2] [list] [*] Close network training mode submenus when it's time to go back to the Player Room [*] Don't allow opening multiple extra menus at the same time [/list] [h2]Fixes for automatic memory playback in training mode[/h2] [list] [*] If the dummy was hit by player's memory playback, reversal memory was played on the player side, not the dummy's side [*] Automatic playback via State: Memory wasn't working correctly for Dummy vs Dummy or CPU vs Dummy [*] Reversal action is now executed on clash [/list] [h2]Other fixes and improvements[/h2] [list] [*] XInput polling performance improved by polling disconnected controllers less often. This probably affects a lot of players who use XBox controllers or Steam controller support. [*] Optimized controller hotplugging with XInput devices, should fix this issue: [url=https://steamcommunity.com/app/348550/discussions/1/3175575850978574319/ ]https://steamcommunity.com/app/348550/discussions/1/3175575850978574319/ [/url] [*] Rollback support for blackbeat indicator (Fixes blackbeat indicator displaying incorrect value after rollback). [*] Fix crash during global Survival score display in Network Rankings [*] Fix desync due to 25% super state not being reset between matches [*] Fixed possible desync when battle intro animations are skipped. [*] Improved GGPO synchronization stability. [/list] [h1]How can I participate in the public test?[/h1] Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click "Properties..." * Go to "Betas" and select "publictest - GGPOupdatetest". Please note that the branch will be only visible when the public testing starts (Friday May 7th 2021 00:00). If testing has started and you still don’t see the branch, please restart Steam and try again. * Close the properties menu * The game should automatically update. After the update has ended, you’re set to go!