Ultimate battle action, and the epitome of the GUILTY GEAR XX series now on Steam! Bonus soundtracks included!
Hello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation.
The test begins right now and will remain open until the implementation is considered stable. After that, it's going to replace the default implementation.
We will be waiting for your feedback here: https://steamcommunity.com/app/348550/discussions/1/
[h1]How can I participate in the public test?[/h1]
Please follow this procedure to participate in this public test:
* Right click the game in your Steam library
* Click "Properties..."
* Go to "Betas" and select "publictest - GGPOupdatetest". If you don’t see the branch, please restart Steam and try again.
* Close the properties menu
* The game should automatically update. After the update has ended, you’re set to go!
[h1]List of changes[/h1]
Changes from the previous test:
https://steamcommunity.com/games/348550/announcements/detail/3105772592523126192
[h2]Patch 23.11.2021[/h2]
- (Ranked) Fixed: In Player Match > Quick Match, do not reset ranked result if it wasn't yet shown to the player.
- (Network) New Challenger column in Player Quick Match, which displays the opponent's name of players currently in battle, much like in Player Rooms.
- (Network) In Player Rooms and Player Quick Match, you will now warp to the end of the player list if you press up while positioned at the beginning, and vice-versa.
- (Translation) FInal translation update.
- (Credits) Updated credits
[h2]Patch 21.11.2021[/h2]
- (Ranked) New 150ms max ping filter exclusively for Ranked Mode's "Wait In Game".
- (Network) Fixed a very rare bug that made character select screen's music selection visuals appear during a match.
- (Network) Made Settings and Chat windows' animation faster.
- (Network) Disabled password for private rooms.
- (Network) Fixed player data not updating for spectators in some rare cases.
- (Network) Restored the ability to copy room invite via LT.
- (Replay) Fixed a visual bug caused by replays that had a player name ending with incomplete UTF8 in Replay Select UI.
- (Replay) For unfinished matches, display player names in grey.
- (Crash fix) Fix possible crash related to XAudio.
- (Translation) Updated all translations.
- (Performance test) Support linewrap for Japanese text in the performance test.
[h2]Patch 13.11.2021[/h2]
- (Network) Fix: disconnects or desyncs are no longer treated as a draw.
- (Network) On room search results, ping will no longer be polled and shown for the large Quick Match rooms.
- (Replay) Added winner side to replay metadata.
- (Replay) Fixed longer black screen loading time when accessing Replay Select menu since 11.11.2021 Replay Select UI update. Metadata loading for the new UI is now done in the background.
[h2]Patch 11.11.2021[/h2]
- (Network) Disabled ping filter in Winner Stays room. Hopefully fixes a rare case of matches not starting in Winner Stays.
- (Training) Fixed Reversal Action:
Use player's lenient input settings during recording and playback
Fix guard coming out instead of non-invincible reversal actions during blockstrings like Testament's 2S 2D
- (Replay) Extended replay metadata
- (Replay) New UI for Replay Select menu:
Uses metadata to show date, game, mode, characters, names and winner
Can now page jump with LB or RB
Old UI can be restored with -oldreplayui argument
[img]{STEAM_CLAN_IMAGE}/8829983/27e32d000d7b384caceb19fa061e0109eb3b0a47.png[/img]
[h2]Patch 07.11.2021[/h2]
- Prevent glitchy game state when accepting a room invite multiple times in a short period of time
- Fixed consecutive invites sometimes not working after the game was started via invite link
- Fixed black menu background after being disconnected or kicked from a room
- In Winner Stays rooms, 'spectate until your turn' notification is no longer shown when the player is alone
- (GGPO) Modification that allows what we call "small rift correction". It should fix rare cases when, for example, matches with 200ms ping feel like 260ms ping.
[h2]Patch 26.10.2021[/h2]
- (Network) Added a plus-minus sign (+/-) for ping display, to save a little space.
- (Network) Profile Display: Toggle between Player Match and Ranked Match results
- (Network) Fixed missing ping value in Wait Mode challenge modal
- (Network) Input delay setting: Disabled jumps in input delay setting
- (Network) Input delay setting: AUTO is now to the right and displays the recommended delay (behaves and looks similar to Ranked)
- (Network) Better alignment in Wait Mode challenge modal
- (Network) Fixed some button mappings breaking key features of Winner Stays rooms. As a result, it is no longer possible to bind [i]Posreset[/i] or [i]Pause[/i] commands to the [i]Confirm[/i] or [i]Cancel[/i] buttons.
- (Network) In Player Match > Create Room, the game will now use the current game version (AC or AC+R) as the default one in the "GAME VERSION" room creation setting.
- (Network) Fixed players with Spectator Mode enabled being able to challenge people, manually spectate people, or enter Wait Mode, which were incorrect behaviours.
- (Network) Performance optimizations
- (Performance Test) Wrapped success text in performance test
- (Steam) Fixed multiple bugs with Steam lobby invitations
- (General) Fixed missing spaces after translation update
[h2]Patch 14.10.2021[/h2]
- (General) Restored Arc System Works' logo on bootup, which was unintentionally disabled in November 2020.
- (General) Added translations (made by the GGXXACPR community) for the new strings of Matchmaking V2, for the following languages: Italian, German, Portuguese, Spanish, Korean. Please note that translation is still a work in progress.
- (Network) "Kick" function from stable branch has been restored. In custom rooms, Profile Display now has Remove option available to room creators.
- (Network) Pause menu with Command List has been restored.
- (Network) The game's icon in the taskbar now lights up when you are challenged in Free For All, or when it's your turn in Winner Stays.
- (Network) In Wait Mode, inputs are now ignored for a short time after Challenge Modal appears. This will prevent accidental Accept/Decline while you're pressing buttons in singleplayer.
- (Network) In Winner Stays rooms, Wait Mode is no longer interrupted when all the other players are spectators.
- (Network) In Winner Stays rooms, added a notification after player is forced to exit Wait Mode when it's their turn to play.
- (Network) Fixed rift correction sometimes overshooting at the beginning of the match.
- (Network) Wait Mode: disabled MOM/Survival achievements for EX/GG/SP characters.
- (Network) MOM/Survival score is now preserved after interruption.
- (Network) On post-match menu, icons to signify both sides' selection are now drawn (P1 and P2).
- (Network) Some optimizations for underperforming PCs.
- (Performance Test) The amount of frame draws that had to be skipped is now shown at the result screen.
- (Ranked) Show an explanation message when a repeated ranked challenge cannot be sent.
- (Ranked) Wait Mode: when Rank Filter is enabled, auto-matcher no longer picks opponents with lower ranks that give negative EXP even when result is 2-1 in your favor.
- (Steam Integration) Fixed missing player names in Steam's 'View Game Info' modal.
- (Stability) Fixed many issues with the opening movie playback.
- (Stability) Fixed a possible game freeze after returning from Alt+Tab in fullscreen mode.
- (Stability) Fixed some crashes.
[h2]Patch 24.09.2021[/h2]
- New feature: when FPS is enabled, a performance warning ('!' sign) can be drawn near RIFT/ROLL indicators. Performance warning is issued if rollback processing takes much longer than expected, or if the game has to skip drawing frames in order to keep 60 frames being equal to 1 second. If you see the performance warning often, it indicates that your PC is underperforming or too slow.
- Fixed a couple of crashes.
- EX mode is correctly disabled for Kliff & Justice.
- Previous character select data is reset after leaving Network menu.
- Fixed connectivity problems at the beginning of matches. As a result, challenge can only be sent if the opponent has ping information ready.
- Desync is now correctly treated as a disconnect and post-match menu with rematch is not presented.
- Fixed ranked menu breaking when an invite is accepted.
- Fixed immediate accept or decline in wait mode if a button is held before challenge modal appears.
- Some minor performance improvements.
[h2]Patch 03.09.2021[/h2]
- Fixed: Autospectate disables itself
- Relabeled 'Autospectate Mode' as 'Spectator-only Mode'
- Fix AC ABA keygrab framedata
- When explicitly sending a challenge, remove the opponent from decline list
- Stop trying to rematch if an opponent is not in a state that allows it
- Fix possible crash when determining winner side after a match
- Preserve side and game version after choosing Character Select in post-match menu
- Adjusted the conditions that allow to skip battle intro: frame advantage (RIFT) must be <= 10f [i]for 30f[/i] (was: [i]for 1f[/i])
- Fixed: In Winner Stays, a player would not stop spectating when it was their turn to play.
- Fixed: Input guide is displayed incorrectly when language is set to Japanese
- Don't restore previously selected Kliff or Justice if they're disabled in current game mode
- Fixed some typos
- Prevented a possible spin-lock during rematch
- Fix crashes when player is unexpectedly kicked out of the room by Steam
[h2]Patch 29.08.2021[/h2]
- Fixed connection issues when one side is experiencing high packet loss
[h2]Patch 28.08.2021[/h2]
- Fixed player data corruption that happens when the last rank is reached
[h2]Patch 25.08.2021[/h2]
- Fixed poor performance for matches that are initiated during Wait Mode
- Fixed possible crash when the opponent disconnects from room right after rematch
- [b]To players experiencing frequent disconnects[/b] (with messages CONNECTING-SYNCHRONIZING-DISCONNECTED): connection settings have been modified, please check if this fixes your issue.
New changes compared to previous test:
[h2]Matchmaking[/h2]
[list]
[*] Players no longer have to select their character upon entering the room, character selection screen appears as normal. Selected character, color group, BGM and stage are retained. Note: spectators can no longer connect while players are still selecting their characters.
[*] Winner Stays rotation is back. Previous default rotation type that allowed everyone to play at the same time is called Free for All. Winner Stays rooms can now host up to 8 players, Free for All - up to 64. There are no plans to return Loser Stays and Random rotations.
[*] Upon receiving a challenge in Free for All rotation, opponent's battle data is shown with options to accept or decline the challenge.
[*] Wait Mode: MOM and Survival continue with same opponent and HP after returning from a match
[*] Added post-match menu with options such as Rematch, Back to Character Select, Back to Single Player and Back to Room. Rematch follows "best of three" rule, but if there are only 2 non-spectator players the room, rematch is unlimited. Post-match menu is disabled for Winner Stays rotation.
[*] Autospectate Mode has been added. When Autospectate Mode is enabled, the game will start spectating battles automatically without any input. You can set it to spectate battles with highest winrate, or highest winstreak, or just random. This feature is intended for streamers, tournament organisers, and people who just want to watch battles while eating their ramen.
[*] Player Room UI has been changed a bit, it can now show up to 8 people in the main window.
[*] You can now hide the Viewers count.
[*] Ranked Match has been enabled. All of the netcode and matchmaking improvements that were made so far are now available in Ranked Mode. Ranked Mode uses the Player Match -> Quick Match room, so now ranked players are not completely separated. When an unranked player challenges a ranked player or vice versa, the match becomes ranked. Players in Quick Match can disable ranked challenges in Settings.
[/list]
[h2]Bugfixes and improvements:[/h2]
[list]
[*] (GGPO) Fixed possible incorrect character afterimage during highjumps or Dust combos.
[*] (GGPO) Fixed BGM sometimes incorrectly fading when the opponent has low HP.
[*] (GGPO) Rollback state is now ~50% smaller. This should improve netplay performance for most users, when compared to current stable build.
[*] (GGPO) Improved rift correction accuracy for connections with high jitter
[*] (GGPO) Battle intro skip is disabled while rift correction is still in progress
[*] (GGPO) During the VS interstitial, connection type is displayed: DIRECT, or RELAY if the connection is going through a Steam relay server.
[*] (Training mode) Fixed Guard: First, Limited behaving incorrectly, and all Guard types not detecting some projectiles.
[*] (Misc) Fixed borderless window not covering the taskbar after slightly dragging it, which is a normal behaviour in Windows when a borderless app is not exactly covering the whole screen. Now borderless window snaps to the top-left edge of the screen while dragging.
[*] (Misc) Dont horizontally stretch sidebars on ultrawide displays.
[/list]
[h1]Screenshots[/h1]
Room with Winner Stays rotation:
[img]{STEAM_CLAN_IMAGE}/8829983/7894f9fd937317c91a526af9d04b78bad4a21c42.png[/img]
Settings menu inside a room:
[img]{STEAM_CLAN_IMAGE}/8829983/9f876bd2a34d1ac72078545de8748d17d1e0ac3d.png[/img]
Challenge modal (inside room):
[img]{STEAM_CLAN_IMAGE}/8829983/39559f717c47140f24d7e119df2be82a5d07c606.png[/img]
Challenge modal (while waiting in game):
[img]{STEAM_CLAN_IMAGE}/8829983/696bbb04c4f1112a665884f7b269d6a9d904fe3f.png[/img]
Post-match menu:
[img]{STEAM_CLAN_IMAGE}/8829983/64fd56452597d013b12f0ce37dc43a94d37744ab.png[/img]
Ranked match invitation:
[img]{STEAM_CLAN_IMAGE}/8829983/c3e68cc3aeed698f4802824d4c0c9ad821d332b3.png[/img]
"Wait in Game" menu in Ranked mode:
[img]{STEAM_CLAN_IMAGE}/8829983/20cf51d7b149d82f95cbe672e623e6efee50d4b4.png[/img]