Ultimate battle action, and the epitome of the GUILTY GEAR XX series now on Steam! Bonus soundtracks included!
Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore.
The summarized update log is as follows:
[u][h1]Features[/h1][/u]
[u][h2]New (extensive) training dummy options[/h2][/u]
[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/7e2dd06b28aec7a286ba0014207a362fcba4165f.png[/img]
[h3]Multiple recording slots[/h3]
[list]
[*]Which slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order)
[*]Added an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback.
[/list]
[h3]New "Playback mode" item controls exactly how the dummy executes the recording[/h3]
[list]
[*]The "normal" option functioned as previous
[*]The "autoflip" option corrects for side-switching
[*]The "instant" option skips any idle, walking, and crouching at the beginning of the replay, and executes the first attack, jump, or dash option immediately- including special moves!
[/list]
[h3]New "Stun Resist" item[/h3]
When turned on, gives you control over whether or not, or how easy, the training dummy is to stun
[h3]New "Stun Reset" item[/h3]
When turned on, resets the training dummy's stun value when they exit hitstun
[h3]New State options: "Low attack", and "Memory"[/h3]
[list]
[*]The "low attack" option causes the training dummy to periodically perform a character-specific low attack
[*]The "memory" option causes the training dummy to periodically perform the currently selected recording. If the currently selected recording is random, it plays back a random recording.
[/list]
[h3]State Repeat[/h3]
"State repeat" allows you to control how often the dummy repeats its various actions
[h3]Reversal Action[/h3]
"Reversal action" allows you to set up several reversal training mode settings:
[list]
[*]The "Attack", "Jump", "Dash Back", "Dash Forward", and "Throw" options cause the dummy to immediately perform the respective actions when exiting hitstun or blockstun.
[*]The "memory" option causes the training dummy to play back the currently selected recording. If the currently selected recording is random, it plays back a random recording.
[*]The "random" option selects from all of the above
[/list]
[h3]Reversal Type[/h3]
New option: Reversal Type. Values: All / Guard / Hit / Wakeup.
[h3]Other new options:[/h3]
[list]
[*]New Guard option: "Random"
[*]New "Guard Balance Reset" option, when turned on, immediately resets the dummy's guard balance to 0 after they exit blockstun
[*]New "Auto Psych Burst" option, when turned on, causes the dummy to burst (if it has the meter to do so) on guard, on hit, or randomly
[*]New "Burst Delay" option affects how long the dummy will wait after blocking or hitting before bursting
[*]New "Dead Angle" option, when turned on, causes the dummy to perform a dead angle (if it has the meter to do so) either on guard or randomly
[/list]
[u][h2]New replay features:[/h2][/u]
[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/5eafd65b067cd50ee507883ddb65d253ba3afdb3.png[/img][img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/d7e78d40b00c48dfa0664a252d4949cdf5500c79.png[/img]
[list]
[*]Input display
[*]Option to hide P1/P2/Both usernames
[*]Rewind support
[*]Pause support, with frame by frame view
[*]Take Control option: ability to take over as P1/P2 at any point in the replay
[/list]
[u][h2]New option added to Controller Settings, Input: Original/Lenient[/h2][/u]
[img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/f4e22334c80eb4d66b9b94d29476136a35ece4b1.png[/img]
When using Lenient Input, keyboard and hitbox players will notice an improvement, as fast inputs (<1f) are no longer ignored. Only half-circles are affected by this change. This setting is applied online too!
[u][h2]Other new features[/h2][/u]
[list]
[*]Users can now press Y before entering network mode to run the performance test on their system. The game must perform well on P1 and P2 side for a good netplay experience. If you see a lot of teleporting despite stable ping and low jitter, please run the performance test to make sure the game is performing well on your end.
[*]Performance test results are now a simpler score breakdown
[*]Performance test now offers performance recommendations for systems that don't pass the test
[*]Borderless display mode added, enables users to have better system support for alt-tabbing
[*]Added new credits "GGPO UPDATE" to the Staff Roll Gallery
[/list]
[u][h1]Bugfixes:[/h1][/u]
[list]
[*]Fix a desync created by the "afterimage" effect used by high jumps (and other attacks such as Potemkin's Judge Gauntlet)
[*]Fix a possible crash when the game is closed
[*]Fix a possible crash on Windows 7 and up when Windows displays a request for admin permissions while GGXXACPR is running full-screen
[*]Fix a possible crash when network errors have resulted in a disconnect from the opponent (instead of crashing, the game now cleanly reports the disconnection).
[*]Fix a possible crash when updating Steam rich presence after returning to a player room
[*]Fixed a crash when the game is closed during dcode download/upload
[*]Fixed a crash when a character is hit on the first frame of training mode
[*]Fixed a couple of crashes related to desync detector messaging
[*]Fixed transparent training mode menu after pressing accept+cancel
[*]Fixed crash for spectator when battlers disconnect at the beginning of match
[*]Fixed crash at startup, if the opening movie was modified or if the OS doesn't provide needed codecs.
[/list]
[u][h1]Optimizations:[/h1][/u]
[list]
[*]Tweak rift correction algorithm to be more precise, reducing rollbacks
[*]On devices with both integrated and discrete graphics, such as laptops using nVidia's Optimus or similar software, GGXXACPR now requests use of dedicated graphics if the power management enables application-level selection
[*]Desync detection now uses less memory
[/list]
[u][h1]Tweaks:[/h1][/u]
[list]
[*]Window focus is now managed in a more intuitive fashion when clicking on the GGXXACPR executable's icon in the start bar, when running Windows 10
[*]Some untranslated strings translated
[*]When playing windowed, GGXXACPR is now aware of desktop DPI settings, fixing window size and blurry picture on displays not set to 100% DPI on Windows 7 and up
[*]Entering training mode in a player room now properly gives control to the controller used to enter network mode, instead of only giving control of training mode to the controller bound to player 1
[*]When browsing the list of replays, the list now wraps around when up (or down) is pressed at the top (or bottom) of the list, respectively
[*]-norecording launch argument disables replays recording
[*]Dragging the game's window no longer freezes the game's process
[*]The training mode menu now allows switching between player/enemy options using left/right when the cursor is on [i]any[/i] option without left/right choice, such as controller settings, instead of just "resume game"
[/list]