NUTS is a single-player walking simulator surveillance mystery. Record the squirrels, report your findings, and piece together what’s really going on in Melmoth Forest.
In this demo, you'll get to play a beta-version of the first level of the game.
Jump right into the action and the story of NUTS. It should take you about 30 to 45 minutes to complete.
NUTS is a mystery adventure about surveilling a community of wild and mischievous squirrels, deep in the woods.
NUTS grew from an experiment about watching and tracking squirrels using remote recordings. The game plays creatively with the player's gaze, splitting it between the character's eyes and various recording devices, and turns the simple act of looking into a series of careful framing decisions. To play NUTS is to care about perspective, sight-lines, timing and framing in a unique way.
The story tackles important contemporary themes - while the setting is natural and peaceful, it interrogates modern technological mediation and urban existence with topics including abuse of power, environmentalism and corruption.
The stylized graphics and minimal color palettes complement a realist audio treatment, using foley and voice acting.
The demo is part of the Steam Festival and the Guerrilla Collective showcase, which means it'll be available from June 13th until June 22nd. Enjoy!
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[i]NUTS is made by a small, remote team of experienced indies. The code is made in Reykjavik, the trees are planted in Montreal, the books are written in Copenhagen and the foley is recorded in Berlin.[/i]
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[*] Joon is an award winning game designer and has shipped multiple titles. His most recent solo-project Don’t Trip was Indie Game of the Month on Google Play and is regularly featured on the App Store. His games with Glitchnap were awarded multiple grants from the Danish Film Institute and Nordic Game program and were selected for multiple award shows and collections. He is also a summit advisor for GDC.
[*] Pol has received 3 IGF nominations, won the Developer’s Choice award at IndieCade, has been artist in residency at TAG in Montreal and has had his work shown in galleries.
[*] Char was awarded Best Game Writing from the Writer’s Guild of Ireland for her work on Divinity Original Sin 2 (PC Gamer’s #1 PC Game) and was working on Baldur’s Gate 3 for 2 years before joining the NUTS team.
[*] Almut has worked on big titles Anno 1800 (audio designer) and Dead island 2 (sound editor), as well as popular indie titles like Curious Expedition (sound design) and Through The Darkest of Times (composer).
[*] Torfi founded Tasty Rook, which released Out of the Loop and Triple Agent.
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