Pirate Commander is survival/strategy game. You will have to take care of the crew and their physical and mental health, food, drinking water, medicine, weapons and ammunition. Find treasures, fight enemies from different factions and terrifying sea monsters.
Over the last few days, we have been working on one of the key elements of the game, which is sea battles.
Today we are going to tell you a little bit about the direction we are heading in and our plans about combat in game, so you can give us some feedback. This article is just an initial part that shows only the fracture of the entire combat mechanic that we have in plans. More about it like maneuvers, sail management will come!
The battle begins in the exploration view where we can encounter other ships sailing endless oceans and countless islands. It's hard to name the other ships hostile, after all, we are the pirates, so woe to everyone in our path!
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After selecting an opponent and entering into range, the actual battle begins.
We play the fight from a slightly different view than during exploration. The initial battle view is presented below:
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The combat takes place in real-time. At the bottom of the screen, depending on how many cannon stations we have built, we have icons representing our cannons. Each cannon is characterized by several statistics and information about which crew members currently operate it. Both the type of gun and the crew operating it affect accuracy, fire frequency, and damage dealt. A capable crew simply knows where to aim and where the weakest parts of the enemy ship are to cause the greatest damage.
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The first step in battle is to look at your opponent's ship sections. The type of ship will determine which combat tactics will be the most effective. In the combat view, we can look at its individual sections and analyze all kinds of modifiers related to them. Aiming it's not only about the difficulty of hitting or armor but also some additional information, such as knowing where the ammunition storage is located. Hitting ammo storage is an extremely tasty morsel that allows you to cause devastating damage or even cause a huge fire.
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Then, after the inspection, we must decide which firing stations available in our arsenal will be best suited to attack which sections of the enemy ship. It is worth noting that potential losses on our side should be taken into account because the enemy will not wait for our actions.
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After choosing a target, we must carefully observe whether our decisions have the desired effect and, if necessary, react quickly. Not all types of cannons are good for all types of enemy ship hulls (armored one etc.). Sometimes it's better to use weapons that deal less damage but with high armor penetration.
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Today's article covers only one aspect of the fight against enemy ships, and more specifically, it talks about how aiming with cannons will look like. In future posts, we will cover a little bit more about the maneuvers we can perform during battle, about distance, and other gameplay mechanics available during sea battles.
Thank you for following and we are waiting for your feedback!
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