Greetings Pharaohs,
We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game.
https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
[h3][b]NEW OVERLAYS[/b][/h3]
NEW - Three more overlays added
[list]
[*] Bazar overlay - displays food access to houses
[*] Magistrate overlay - displays courthouses access to houses
[*] Problems - displays various problems in your city :
[*]Risk of life, collapse, crime, disease, and malaria
[*] No road access
[*] Buildings’ entry & exits that are not connected
[*] No access to the workforce
[*] No raw material available for manufactured goods production buildings
[*] No resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos)
[*] Entertainers missing on performance venues
[/list]
Most overlays now display information when you hover on the buildings. Furthermore, we added an option to display columns on overlays just like in the original game
[h3][b]EVENT MANAGEMENT[/b][/h3]
With this new update, you can now manage which events must be displayed as a notification or should be hidden. This setting can be used in a new tab in the ‘option’ menu.
Please note that [b]requests, gifts, or invasions cannot be hidden nor displayed as notifications.[/b]
We also added a few new events :
[list]
[*] Population milestone
[*] Warning for the lack of a working dock when a water trade route is open
[/list]
[h3][b]FLAT MODE IMPROVEMENT[/b][/h3]
Flat mode just got better with this new QoL update. Starting today, you can flatten any building with a right-click. If you right-click again the building comes up. To return to a normal view, you just have to click on the button next to the minimap or press ‘[b]F[/b]’ ([i]hotkey set by default[/i]).
The flat mode can now cover a good part of the needs related to map rotation. With this new addition, we believe that the mode will be more practical to use.
[h3][b]BURIAL GOODS[/b][/h3]
The burial goods needed are now displayed :
[list]
[*] In missions’ objectives
[*] In rating overseer
[*] In the information panel of monuments that requires them
[/list]
[h3][b]FERRIES[/b][/h3]
While fixing bugs that affected ferries, something interesting occurred and we decided to keep in-game. Before, if the path of different pairs of ferries crossed, they’d stop working. After fixing this, we figured out that[b] walkers are now able to shortcut their way to go straight to a ferry landing[/b] even if it’s not the one connected to their departure.
We think that it's a neat addition, especially for bigger cities where distance can be a problem. Anything that allows path optimization is more than welcome.
[h3][b]SLEEP MODE[/b][/h3]
You can now put to sleep mode all interactive buildings. [b]Sleep mode is enabled by clicking on the Zzz button[/b] displayed in the building user interface. If you don’t want to shut down the entire industry but put to sleep mode a few buildings when lacking workers or temporarily over/underproducing certain resources, you have now a great tool to do it.
[h3][b]LEVEL DESIGN & MISSIONS EVENTS[/b][/h3]
[list]
[*] In Pyramid Scheme, the first request for Granite now triggers properly
[*] In Pyramid Scheme, the trade route to Dunqul Oasis now sells and buys the proper resources
[*] Fixed soft lock occurring in Timna (Campaign sandbox) when responding in time to the recurring Men-Nefer request
[*] In Henen-nesw - Sauty trade route can now reopen
[*] In Henen-nesw - prevents a double event after receiving a gift
[*] In Meidum - trade with Abu is now possible
[*] In On -Saqqara trade route can now reopen
[*] In On - the Temple Complex Building to Ra is available now
[*] Swapped the entry and exit point in Gateway to Atlantis
[*] In Rowarty - Mycenae can no longer trade right from the start. The trade route opens later.
[*] In Behdet - the recurring perfect flood event is now a failed flood event
[*] In Iunet - The Temple Complex building to Bast is now available
[*] In Itjtawy - Balanced the wage down/wage up events to slow down general inflation
[*] In Maritis - Fixed the timeline. Events now happen three years sooner.
[*] In Thinis - the trade route to Men-Nefer can now reopen
[/list]
[h3][b]VARIOUS FIXES & OPTIMIZATIONS[/b][/h3]
[list]
[*] Added mission-type icon in campaign view when choosing a monument or a military-focused quest
[*] Decreased clouds size
[*] Fixed several things on storage to prevent stuck resources
[*] Removed scripted event pause option
[*] Workforce priorities are now properly saved
[*] The uncapped Zoom option is now properly saved
[*] Stockpiling toggle in the Overseer of Commerce is now properly saved
[*] The industry shuts down toggle in the Overseer of Commerce is now properly saved
[*] Individual resources in gifts and requests are now properly displayed (i.e. blocks of sandstone, etc.)
[*] Fixed overseer of commerce when stockpiling
[*] Fixed entertainment overlay with Bast Temple Bonus
[*] Reduced animation update calls
[*] Fix parts of events text not finding their localization
[*] Changed format for animations from json to binaries
[*] Houses now check upgrades once during the daily update
[*] Improved management for irrigation ditches networks
[*] Much more complicated optimizations implemented
[*] Fixed house devolution delay that used to be too long in some cases
[*] Fixed devolution for the modest estate when missing luxury goods
[*] Added festival square animation
[*] Fixed trade road links on the world map when cities cannot trade
[*] Hunters and Firefighters are now properly visible
[*] Fixed issue with old save and building entry and exit points
[*] Fixed the issue where saving a game with corrupted walkers would corrupt the save
[*] Fixed issue where monuments would corrupt the save
[*] Fixed some cases of gatherers not finding collectibles
[*] Pre-built monuments are no longer counted in the Monument rating
[*] Added new illustrations for calamity events
[*] Added new illustrations for some wraths and blessings
[*] The game now prevents unpausing using the space bar when fullscreen events are displayed
[*] Fixed minimap blocking click when reduced
[*] Drag on the minimap is now enabled
[*] Added commerce overseer button on the world map
[*] Fixed an issue where carpenters would block pyramid construction
[*] Added a tooltip on religious buildings that displays information on God’s moods.
[*] Fixed delete button displaying a smaller instance of itself on hover in the save window
[*] Fixed pause keybind not working after discarding some popups with a right-click or escape
[*] Fixed display of the Nile which was retracted by one tile
[*] Fixed dropdown menu displaying “empty” instead of “buy” in bazaar user interface
[*] Fixed title screen music that wouldn’t loop nor play again when coming back to the main menu
[*] Increased animation’s menu speed
[*] Added a quick-load button to the main menu - it will load the last save used before quitting the game
[/list]