PHARAOH: A NEW ERA - NEW PATCH 1.3.0 AVAILABLE NOW

Greetings Pharaohs, We’re deploying a new update that brings several QoL improvements as well as bug fixes to Pharaoh: A New Era. As always, the team is grateful to the community for its everlasting support and love for the game. https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/ [h3][b]NEW OVERLAYS[/b][/h3] NEW - Three more overlays added [list] [*] Bazar overlay - displays food access to houses [*] Magistrate overlay - displays courthouses access to houses [*] Problems - displays various problems in your city : [*]Risk of life, collapse, crime, disease, and malaria [*] No road access [*] Buildings’ entry & exits that are not connected [*] No access to the workforce [*] No raw material available for manufactured goods production buildings [*] No resources available for services buildings (i.e. mortuaries, scribal schools, libraries, senet houses, and zoos) [*] Entertainers missing on performance venues [/list] Most overlays now display information when you hover on the buildings. Furthermore, we added an option to display columns on overlays just like in the original game [h3][b]EVENT MANAGEMENT[/b][/h3] With this new update, you can now manage which events must be displayed as a notification or should be hidden. This setting can be used in a new tab in the ‘option’ menu. Please note that [b]requests, gifts, or invasions cannot be hidden nor displayed as notifications.[/b] We also added a few new events : [list] [*] Population milestone [*] Warning for the lack of a working dock when a water trade route is open [/list] [h3][b]FLAT MODE IMPROVEMENT[/b][/h3] Flat mode just got better with this new QoL update. Starting today, you can flatten any building with a right-click. If you right-click again the building comes up. To return to a normal view, you just have to click on the button next to the minimap or press ‘[b]F[/b]’ ([i]hotkey set by default[/i]). The flat mode can now cover a good part of the needs related to map rotation. With this new addition, we believe that the mode will be more practical to use. [h3][b]BURIAL GOODS[/b][/h3] The burial goods needed are now displayed : [list] [*] In missions’ objectives [*] In rating overseer [*] In the information panel of monuments that requires them [/list] [h3][b]FERRIES[/b][/h3] While fixing bugs that affected ferries, something interesting occurred and we decided to keep in-game. Before, if the path of different pairs of ferries crossed, they’d stop working. After fixing this, we figured out that[b] walkers are now able to shortcut their way to go straight to a ferry landing[/b] even if it’s not the one connected to their departure. We think that it's a neat addition, especially for bigger cities where distance can be a problem. Anything that allows path optimization is more than welcome. [h3][b]SLEEP MODE[/b][/h3] You can now put to sleep mode all interactive buildings. [b]Sleep mode is enabled by clicking on the Zzz button[/b] displayed in the building user interface. If you don’t want to shut down the entire industry but put to sleep mode a few buildings when lacking workers or temporarily over/underproducing certain resources, you have now a great tool to do it. [h3][b]LEVEL DESIGN & MISSIONS EVENTS[/b][/h3] [list] [*] In Pyramid Scheme, the first request for Granite now triggers properly [*] In Pyramid Scheme, the trade route to Dunqul Oasis now sells and buys the proper resources [*] Fixed soft lock occurring in Timna (Campaign sandbox) when responding in time to the recurring Men-Nefer request [*] In Henen-nesw - Sauty trade route can now reopen [*] In Henen-nesw - prevents a double event after receiving a gift [*] In Meidum - trade with Abu is now possible [*] In On -Saqqara trade route can now reopen [*] In On - the Temple Complex Building to Ra is available now [*] Swapped the entry and exit point in Gateway to Atlantis [*] In Rowarty - Mycenae can no longer trade right from the start. The trade route opens later. [*] In Behdet - the recurring perfect flood event is now a failed flood event [*] In Iunet - The Temple Complex building to Bast is now available [*] In Itjtawy - Balanced the wage down/wage up events to slow down general inflation [*] In Maritis - Fixed the timeline. Events now happen three years sooner. [*] In Thinis - the trade route to Men-Nefer can now reopen [/list] [h3][b]VARIOUS FIXES & OPTIMIZATIONS[/b][/h3] [list] [*] Added mission-type icon in campaign view when choosing a monument or a military-focused quest [*] Decreased clouds size [*] Fixed several things on storage to prevent stuck resources [*] Removed scripted event pause option [*] Workforce priorities are now properly saved [*] The uncapped Zoom option is now properly saved [*] Stockpiling toggle in the Overseer of Commerce is now properly saved [*] The industry shuts down toggle in the Overseer of Commerce is now properly saved [*] Individual resources in gifts and requests are now properly displayed (i.e. blocks of sandstone, etc.) [*] Fixed overseer of commerce when stockpiling [*] Fixed entertainment overlay with Bast Temple Bonus [*] Reduced animation update calls [*] Fix parts of events text not finding their localization [*] Changed format for animations from json to binaries [*] Houses now check upgrades once during the daily update [*] Improved management for irrigation ditches networks [*] Much more complicated optimizations implemented [*] Fixed house devolution delay that used to be too long in some cases [*] Fixed devolution for the modest estate when missing luxury goods [*] Added festival square animation [*] Fixed trade road links on the world map when cities cannot trade [*] Hunters and Firefighters are now properly visible [*] Fixed issue with old save and building entry and exit points [*] Fixed the issue where saving a game with corrupted walkers would corrupt the save [*] Fixed issue where monuments would corrupt the save [*] Fixed some cases of gatherers not finding collectibles [*] Pre-built monuments are no longer counted in the Monument rating [*] Added new illustrations for calamity events [*] Added new illustrations for some wraths and blessings [*] The game now prevents unpausing using the space bar when fullscreen events are displayed [*] Fixed minimap blocking click when reduced [*] Drag on the minimap is now enabled [*] Added commerce overseer button on the world map [*] Fixed an issue where carpenters would block pyramid construction [*] Added a tooltip on religious buildings that displays information on God’s moods. [*] Fixed delete button displaying a smaller instance of itself on hover in the save window [*] Fixed pause keybind not working after discarding some popups with a right-click or escape [*] Fixed display of the Nile which was retracted by one tile [*] Fixed dropdown menu displaying “empty” instead of “buy” in bazaar user interface [*] Fixed title screen music that wouldn’t loop nor play again when coming back to the main menu [*] Increased animation’s menu speed [*] Added a quick-load button to the main menu - it will load the last save used before quitting the game [/list]