Greetings, Pharaohs.
We deployed a new patch addressing some gameplay bug fixes as well as adding the highly-requested mini-map, balancing, some rework, and improvements to Pharaoh: A New Era.
[h3][b]New Features:[/b][/h3]
[list]
[*]Added mini-map to the bottom left of the screen.
[*]Added '[b]Flat Mode[/b]' and '[b]Grid[/b]' Toggle to the mini-map. (as explained in our previous blog post, both modes already had their own key bindings: ‘F’ & ‘G’ are used by default - can be modified in the game setting)
[*]Mini-map also displays the different food available in the mission.
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[h3][b]Balancing:[/b][/h3]
[list]
[*]Regrowth of trees and reeds is now calculated every month based on resources gathered and no longer total resources on the map.
[*]Reduced the spawn rate of animals making hunters less absurdly efficient.
[*]Hunters now bring back only 10 units of hides per trip, slowing down hides production.
[*]Reduced the rate of criminal spawn - when a house generates a criminal, the crime risk of every other house is slightly reduced, avoiding waves of criminals spawning the same day and giving you time to set up police stations and courthouses.
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[h3][b]Rework of the City Sentiment:[/b][/h3]
[list]
[*]Added passive bonus to city sentiment each month depending on the difficulty level (+2 on easy, + 1 on normal, and no bonus on hard)
[*]If you’re supposed to get a bonus in city sentiment this month, the bonus is doubled if the city sentiment is lower than 50% and tripled if lower than 30% - allows recovering more quickly from low city sentiment once you’ve fixed the underlying problems.
[*]Added an alert if your city sentiment falls below certain thresholds - Below 50% immigration starts to decrease, and it stops below 30%).
[*]Added more information regarding the city sentiment and how variables are considered in the in-game help section
[*]Added more indications to the Chief Overseer when hovering over it - gives more precision as to why the city sentiment is falling
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[h3][b]Rework of Religion:[/b][/h3]
[list]
[*]Festival now gives fewer ankhs to the dedicated god (from + 3 to +2 for the Grand Festival, +2 to +1 for the lavish festival, and from +1 to nothing for the small festival).
[*]The window for blessings after a festival is halved (16 instead of 32 months).
[*]Festival to a god only allows for a chance to get his blessing, not other gods anymore.
[*]General probability of getting ankhs/thunderbolts is lowered.
[*]The threshold for blessings can only be reached after you have at least dedicated a festival to the appropriate god - preventing high mood in the early game to provide free blessings.
[*]There is now a minimum delay of a month in between two blessings/wraths from different gods.
[*]The same god cannot give a blessing/trigger its wrath less than 3 months apart.
[*]You can open a trade route and throw a festival now even if you're close to going into debt.
[*]You can open a trade route and throw a festival now when if you're in debt
[*]Tax rate cannot go higher than 25% any longer
[*]Removed every mention of the tribute to the kingdom as it’s not used in A New Era - Instead, every year passing while indebted will hurt your Kingdom Rating directly.
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[h3][b]UI & UX[/b][/h3]
[list]
[*]Key binds for overseers and overlays now close what they open.
[*]Modified the order of the overseers - reflect more what was in the original game.
[*]There are no longer subcategories to the building bar, to avoid confusion with buildings that didn’t have one - Every building is now only two clicks away.
[*]The chief overseer comments now have tooltips on hover which give more information.
[*]Saves are now ordered from newest to oldest.
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[b]Added key bindings for[/b]
[list]
[*]Undo
[*]Remove
[*]Housing
[*]Road
[*]Roadblock
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[h3][b]Tutorials:[/b][/h3]
[list]
[*]Added a tutorial in Perwadjyt to explain how entertainment coverage works.
[*]Added a tutorial in Thinis to explain how flat mode works.
[*]Added a tutorial in Saqqara to explain how burial provisions work.
[*]Added a tutorial in Men-Nefer to explain how city sentiment works.
[*]Added a tutorial in Nekhen to explain how the building picker works.
[*]Modified the tutorial on Nubt to reflect the removal of subcategories.
[*]Added new loading tips.
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[h3][b]Options:[/b][/h3]
[list]
[*]Added an option to toggle on/off the autosave.
[*]Added an option to specify how many autosaves to keep for a city.
[*]The autosave delay option now offers more choices.
[*]Separated the options for “[b]storage accept[/b]” into “[b]Storage Yards accept[/b]” and “[b]Granaries accept[/b]”.
[*]Added an option for unlimited zoom out (can severely hurt performance, so [b]toggle off by default[/b])
[*]The delay on hover on buildings option now offers more choices (from 0 to 3 with increments of 0.5).
[*]Remove the option for subcategories pre-open.
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[h3][b]Bug fixes:[/b][/h3]
[list]
[*]You no longer lose debens when placing a road over an existing road.
[*]Fisheries no longer stop working after a while - the boat can go back to fishing as soon as the carrier has left the building.
[*]Fixed miscalculated housing level effect on city sentiment.
[*]Victory now properly triggers its audio track.
[*]Fixed missing check on monument target if it has a worker already or not.
[*]Building a carpenter’s guild and providing it with wood after the pyramid tries to call for a carpenter no longer blocks construction.
[*]If the game is saved/loaded while Stonemasons are working on a pyramid's causeway, it will no longer block the construction.
[*]Fixed a corrupted monument sprite.
[*]Placing a bridge after removing a monument no longer breaks pathfinding.
[*]Hunting lodges now have two carriers on maps where antelopes are present to be able to deliver game meat and hide at the same time.
[*]Carriers no longer stack infinitely in certain cases.
[*]Carriers now properly remove hides from Hunting Lodges when delivering them, no longer causing over-production.
[*]Pressing UI buttons now triggers the proper sound effect.
[*]Devolving houses no longer artificially increase the number of children in the city.
[*]Fixed children count on reload.
[*]Fixed the house info close button.
[*]Fixed Architect’s Post believes it lacks workers when it has all of them.
[*]Fixed Merchants not drowning when crossing flooded areas.
[*]Prevent the building of more than 6 forts through the Building Picker.
[*]Recruiters will now produce soldiers even if an Academy is built without an initial adjacent road.
[*]Sandbox missions are now properly autosaved in French, Spanish & Italian.
[*]Fixed some cases of save corruption.
[*]Having more than 6 warships on either side no longer breaks battles.
[*]The “[i]Rends l’argent[/i]” achievement now properly unlocks.
[*]Nile farms now properly update their fertility.
[*]Numeric fields no longer let you type letters in them.
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[h3][b]Level Design:[/b][/h3]
[list]
[*]Breweries are now available in Sawu.
[*]Breweries are now available in Djedu.
[*]Breweries are now available in Hetepsenusret.
[*]Breweries are now available in Baharyia Oasis.
[*]Fixed trade prices on manufactured goods in Sawu.
[*]Music is back in Itjtawy.
[*]And many more minor fixes.
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[h3][b]Localization:[/b][/h3]
[list]
[*]Words like “main d‘œuvre” are now properly displayed in French.
[*]Various corrections in the 5 languages.
[*]Cities' names are now the same on the map and in the campaign choices.
[*]Fixed certain localization keys that stayed in English while playing in another language.
[*]Seth's blessing event now properly explains that only part of the attackers is killed by the god.
[*]Fixed localization lines for the altar and oracle built-in Temple Complexes.
[*]Fixed inverted descriptions for Ptah's wraths.
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[b][h3]Friendly reminder:[/h3][/b]
As always, we'd like to thank you all for playing and sharing your first thoughts about Pharaoh: A New Era. Feel free to share them using the "[url=https://steamcommunity.com/app/1351080/discussions/2/]Feedback & Suggestion[/url]" subforum on Steam. We're doing our best to gather everything and study them carefully.
[img]{STEAM_CLAN_IMAGE}/38626053/4f52aad0b6fc7c4569cc1d31ac26a2a5f3eb6f98.gif[/img]
If you just ran into a bug while playing and need assistance, report it on our ‘[url=https://steamcommunity.com/app/1351080/discussions/1/]Bug Report/Technical support[/url]’ subforum
When reporting a bug to the technical support team, make sure to give as many details as possible. In most cases, we will also need your "Family" folder.
[b]Read the following steps to get the files:[/b]
[list]
[*]Copy and paste the line below into the file explore: [b]%Appdata%/../LocalLow/Triskell Interactive/Pharaoh[/b]
[*]In the Pharaoh folder, you'll see a long string of numbers (your ID). [b]Click on it.[/b]
[*]Send us the folder named Family that gathers all the information we need to investigate using a Wetransfer or SendAnywhere link.
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[b]Wishlist Pharaoh: A New Era:[/b]
https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/
[b]Keep up with the latest news on Pharaoh: A New Era by following:[/b]
https://twitter.com/Triskell_Int https://twitter.comDotemu http://www.facebook.com/PharaohNewEra https://www.tiktok.com/@dotemugames_
[b]Follow Louis Godart on Twitter:[/b]
@louisgodart
[b]How about checking his Soundcloud?[/b]
https://soundcloud.com/lgodart/khepera
👾[b]Catch us on Discord:[/b]
https://discord.gg/pharaohnewera