PHARAOH: A NEW ERA – NEW PATCH 1.1.0 AVAILABLE NOW!

Greetings, Pharaohs. We deployed a new patch addressing some gameplay bug fixes as well as adding the highly-requested mini-map, balancing, some rework, and improvements to Pharaoh: A New Era. [h3][b]New Features:[/b][/h3] [list] [*]Added mini-map to the bottom left of the screen. [*]Added '[b]Flat Mode[/b]' and '[b]Grid[/b]' Toggle to the mini-map. (as explained in our previous blog post, both modes already had their own key bindings: ‘F’ & ‘G’ are used by default - can be modified in the game setting) [*]Mini-map also displays the different food available in the mission. [/list] [img]{STEAM_CLAN_IMAGE}/38626053/cf08ca7288fb15b96c603a3d73847e430ed7c14c.jpg[/img] [h3][b]Balancing:[/b][/h3] [list] [*]Regrowth of trees and reeds is now calculated every month based on resources gathered and no longer total resources on the map. [*]Reduced the spawn rate of animals making hunters less absurdly efficient. [*]Hunters now bring back only 10 units of hides per trip, slowing down hides production. [*]Reduced the rate of criminal spawn - when a house generates a criminal, the crime risk of every other house is slightly reduced, avoiding waves of criminals spawning the same day and giving you time to set up police stations and courthouses. [/list] [h3][b]Rework of the City Sentiment:[/b][/h3] [list] [*]Added passive bonus to city sentiment each month depending on the difficulty level (+2 on easy, + 1 on normal, and no bonus on hard) [*]If you’re supposed to get a bonus in city sentiment this month, the bonus is doubled if the city sentiment is lower than 50% and tripled if lower than 30% - allows recovering more quickly from low city sentiment once you’ve fixed the underlying problems. [*]Added an alert if your city sentiment falls below certain thresholds - Below 50% immigration starts to decrease, and it stops below 30%). [*]Added more information regarding the city sentiment and how variables are considered in the in-game help section [*]Added more indications to the Chief Overseer when hovering over it - gives more precision as to why the city sentiment is falling [/list] [h3][b]Rework of Religion:[/b][/h3] [list] [*]Festival now gives fewer ankhs to the dedicated god (from + 3 to +2 for the Grand Festival, +2 to +1 for the lavish festival, and from +1 to nothing for the small festival). [*]The window for blessings after a festival is halved (16 instead of 32 months). [*]Festival to a god only allows for a chance to get his blessing, not other gods anymore. [*]General probability of getting ankhs/thunderbolts is lowered. [*]The threshold for blessings can only be reached after you have at least dedicated a festival to the appropriate god - preventing high mood in the early game to provide free blessings. [*]There is now a minimum delay of a month in between two blessings/wraths from different gods. [*]The same god cannot give a blessing/trigger its wrath less than 3 months apart. [*]You can open a trade route and throw a festival now even if you're close to going into debt. [*]You can open a trade route and throw a festival now when if you're in debt [*]Tax rate cannot go higher than 25% any longer [*]Removed every mention of the tribute to the kingdom as it’s not used in A New Era - Instead, every year passing while indebted will hurt your Kingdom Rating directly. [/list] [h3][b]UI & UX[/b][/h3] [list] [*]Key binds for overseers and overlays now close what they open. [*]Modified the order of the overseers - reflect more what was in the original game. [*]There are no longer subcategories to the building bar, to avoid confusion with buildings that didn’t have one - Every building is now only two clicks away. [*]The chief overseer comments now have tooltips on hover which give more information. [*]Saves are now ordered from newest to oldest. [/list] [b]Added key bindings for[/b] [list] [*]Undo [*]Remove [*]Housing [*]Road [*]Roadblock [/list] [h3][b]Tutorials:[/b][/h3] [list] [*]Added a tutorial in Perwadjyt to explain how entertainment coverage works. [*]Added a tutorial in Thinis to explain how flat mode works. [*]Added a tutorial in Saqqara to explain how burial provisions work. [*]Added a tutorial in Men-Nefer to explain how city sentiment works. [*]Added a tutorial in Nekhen to explain how the building picker works. [*]Modified the tutorial on Nubt to reflect the removal of subcategories. [*]Added new loading tips. [/list] [h3][b]Options:[/b][/h3] [list] [*]Added an option to toggle on/off the autosave. [*]Added an option to specify how many autosaves to keep for a city. [*]The autosave delay option now offers more choices. [*]Separated the options for “[b]storage accept[/b]” into “[b]Storage Yards accept[/b]” and “[b]Granaries accept[/b]”. [*]Added an option for unlimited zoom out (can severely hurt performance, so [b]toggle off by default[/b]) [*]The delay on hover on buildings option now offers more choices (from 0 to 3 with increments of 0.5). [*]Remove the option for subcategories pre-open. [/list] [h3][b]Bug fixes:[/b][/h3] [list] [*]You no longer lose debens when placing a road over an existing road. [*]Fisheries no longer stop working after a while - the boat can go back to fishing as soon as the carrier has left the building. [*]Fixed miscalculated housing level effect on city sentiment. [*]Victory now properly triggers its audio track. [*]Fixed missing check on monument target if it has a worker already or not. [*]Building a carpenter’s guild and providing it with wood after the pyramid tries to call for a carpenter no longer blocks construction. [*]If the game is saved/loaded while Stonemasons are working on a pyramid's causeway, it will no longer block the construction. [*]Fixed a corrupted monument sprite. [*]Placing a bridge after removing a monument no longer breaks pathfinding. [*]Hunting lodges now have two carriers on maps where antelopes are present to be able to deliver game meat and hide at the same time. [*]Carriers no longer stack infinitely in certain cases. [*]Carriers now properly remove hides from Hunting Lodges when delivering them, no longer causing over-production. [*]Pressing UI buttons now triggers the proper sound effect. [*]Devolving houses no longer artificially increase the number of children in the city. [*]Fixed children count on reload. [*]Fixed the house info close button. [*]Fixed Architect’s Post believes it lacks workers when it has all of them. [*]Fixed Merchants not drowning when crossing flooded areas. [*]Prevent the building of more than 6 forts through the Building Picker. [*]Recruiters will now produce soldiers even if an Academy is built without an initial adjacent road. [*]Sandbox missions are now properly autosaved in French, Spanish & Italian. [*]Fixed some cases of save corruption. [*]Having more than 6 warships on either side no longer breaks battles. [*]The “[i]Rends l’argent[/i]” achievement now properly unlocks. [*]Nile farms now properly update their fertility. [*]Numeric fields no longer let you type letters in them. [/list] [h3][b]Level Design:[/b][/h3] [list] [*]Breweries are now available in Sawu. [*]Breweries are now available in Djedu. [*]Breweries are now available in Hetepsenusret. [*]Breweries are now available in Baharyia Oasis. [*]Fixed trade prices on manufactured goods in Sawu. [*]Music is back in Itjtawy. [*]And many more minor fixes. [/list] [h3][b]Localization:[/b][/h3] [list] [*]Words like “main d‘œuvre” are now properly displayed in French. [*]Various corrections in the 5 languages. [*]Cities' names are now the same on the map and in the campaign choices. [*]Fixed certain localization keys that stayed in English while playing in another language. [*]Seth's blessing event now properly explains that only part of the attackers is killed by the god. [*]Fixed localization lines for the altar and oracle built-in Temple Complexes. [*]Fixed inverted descriptions for Ptah's wraths. [/list] ---- [b][h3]Friendly reminder:[/h3][/b] As always, we'd like to thank you all for playing and sharing your first thoughts about Pharaoh: A New Era. Feel free to share them using the "[url=https://steamcommunity.com/app/1351080/discussions/2/]Feedback & Suggestion[/url]" subforum on Steam. We're doing our best to gather everything and study them carefully. [img]{STEAM_CLAN_IMAGE}/38626053/4f52aad0b6fc7c4569cc1d31ac26a2a5f3eb6f98.gif[/img] If you just ran into a bug while playing and need assistance, report it on our ‘[url=https://steamcommunity.com/app/1351080/discussions/1/]Bug Report/Technical support[/url]’ subforum When reporting a bug to the technical support team, make sure to give as many details as possible. In most cases, we will also need your "Family" folder. [b]Read the following steps to get the files:[/b] [list] [*]Copy and paste the line below into the file explore: [b]%Appdata%/../LocalLow/Triskell Interactive/Pharaoh[/b] [*]In the Pharaoh folder, you'll see a long string of numbers (your ID). [b]Click on it.[/b] [*]Send us the folder named Family that gathers all the information we need to investigate using a Wetransfer or SendAnywhere link. [/list] ---- [img]{STEAM_CLAN_IMAGE}/38626053/35822e7452cb5c1cc4a39f0cbcf47e3e8256996c.png[/img] [b]Wishlist Pharaoh: A New Era:[/b] https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/ [b]Keep up with the latest news on Pharaoh: A New Era by following:[/b] https://twitter.com/Triskell_Int https://twitter.comDotemu http://www.facebook.com/PharaohNewEra https://www.tiktok.com/@dotemugames_ [b]Follow Louis Godart on Twitter:[/b] @louisgodart [b]How about checking his Soundcloud?[/b] https://soundcloud.com/lgodart/khepera 👾[b]Catch us on Discord:[/b] https://discord.gg/pharaohnewera