Phantom Doctrine Patch 1.0.9 Goes Live!

Phantom Doctrine

The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/9988764ee29b0f25ac1b8beebf3bcd6f3eecb9a9.png[/img] [h1][b]Phantom Doctrine Patch 1.0.9[/b][/h1] [b]Greetings, Agents![/b] This time we're back with some additional content to spice up tactical side missions and provide you with some more insight on various mechanics and features in [b]Phantom Doctrine[/b]. Also, we fixed some of the issues kindly reported by you, for which we're very grateful. You may review all of the changes below. Thank you very much for your ongoing support and now we're getting back to work, as more is in store. ːsteamhappyː [h1]Improvements & added content[/h1][list] [*]New variations of side missions throughout the entire campaign. They were added to the random pool of the following mission types:[list] [*]Ambush [*]Conspiracy Cell [*]Enemy Recon [*]Informer Assassination[/list] [*]An in-game encyclopedia, full of information and hints regarding all aspects of gameplay in Phantom Doctrine. It’s available from the main menu as well as from the pause menu during strategic and tactical play [/list] [h1]Bugfixes:[/h1] [list] [*]Fixed: endless black screen during the first launch of the game [*]The interface can no longer be locked by bringing up the pause menu at the exact moment a panel on the world map opens [*]The “ASSIGN” tooltip will no longer appear in all free slots at the same time on the Loadout screen after entering a secret cheat code on the gamepad ;) [*]Fixed: buttons on the Loadout screen are no longer assigned to both the support powers list and to unassigning agents / unequipping gear [*]Suppressors have been slightly adjusted for a better fit on some weapons [*]An enemy agent with the “Cabal Sleeper Agent” influence perk will correctly join the player’s team when combat is triggered in the first turn [*]Enemy agents correctly appear on the POI screen from a tactical mission which ends in failure [*]Minor text fixes [/list] If you encounter any issues, wish to chat about [b]Phantom Doctrine[/b] or just poke the Devs, our [url=discord.gg/cfg]Official Discord Server[/url] is always the best place to visit.