Phantom Doctrine Patch 1.0.4 + Dev Stream

Phantom Doctrine

The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/fee5d14f63e5c59f90457b775fdbc262d62e7acf.png[/img] [h1][b]Greetings, Agents![/b][/h1] A lot has happened since the launch of [b]Phantom Doctrine[/b] last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire [b]CreativeForge Team[/b] wants to wholeheartedly thank you! You're incredible! :) [h1][b]Patch 1.0.4 deployed![/b][/h1] We believe that with [b]Patch 1.0.4[/b], the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience. [u]Major improvements:[/u][list] [*]weapon ranges and viewing distances rebalanced [*]new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps) [*]improved AI behaviors [*]revealing an enemy attacker in Fog of War for the duration of the attack [*]characters no longer perform unnecessary sidesteps [/list] [u]Bug fixes:[/u] [list][*]fixed a continuity issue with the Omikron Detention mission under specific circumstances [*]fixed a continuity issue with the Locate Lamster mission under specific circumstances [*]fixed an issue with icons disappearing from the world map in specific conditions [*]solved an issue where occasionally the campaign could be continued after failing a story mission [*]fixed an occasional issue caused by an operative shooting from within a gas cloud [*]numerous fixes to minor issues with collisions/visibility caused by objects on maps [/list] [h1][b]Developer Livestream[/b][/h1] Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a [b]Dev Stream[/b] explaining and showcasing all the changes that we've made to the combat system in patches [b]1.0.3[/b] and [b]1.0.4[/b] Please, feel invited to tune in for a chat either on our [url=https://store.steampowered.com/app/559100/Phantom_Doctrine/]Steam Page[/url] or [url=https://www.twitch.tv/goodshepherdentertainment]Good Shepherd Entertainment Twitch Channel[/url]. The stream will take place [u]today at 19:00 CEST[/u]. Again, we truly appreciate your feedback, and we promise to keep supporting [b]Phantom Doctrine[/b], as we have so far. [b]CreativeForge Dev Team[/b] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30417757/2cfbf39356101c4a597bedd613743d841a39f51b.png[/img]