[h2]Patchnote #23 for Dark Hours (v0.7.16120) - 15/01/2025[/h2]
[h3]Monsters[/h3]
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[*][b]Repeated Monster on Different Maps:[/b] Fixed a regression that would allow a monster to spawn twice in a row on 2 different missions.
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[h3]LD[/h3]
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[*][b]Unsync PCG Fix:[/b] Resolved issue where the generation would use the auction house instead of a museum for some players while other where in museum, causing some players to be spawned in a map without walls and weird positions for environment elements.
[*][b]Auction House 248955264 Fix:[/b] Fixed Auction House seed 248955264 with missing elements from generation.
[*][b]Museum 439716566 Fix:[/b] Fixed Museum seed 439716566, that was removed in the patch #21 because of a missing exit key. This layout is known to be special: don't hesitate to pass through the exit room to explore the rest of the museum.
[*][b]All maps rechecked:[/b] We have rechecked all maps to be sure there is no softlock with keys or fuses, and we will publish tomorrow a maps guide in our Steam Community Discussions if you struggle to find them!
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[h3]Interface[/h3]
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[*][b]Game Mode Display Fix:[/b] As a client of a game, if you joined a new lobby and your last played game was Golden Tag game mode, you would see the game mode as Golden Tag instead of Heist. Now fixed, you see the right game mode set by the host of the lobby.
[*][b]Rule Out Parameter Fix:[/b] fixed non-working Rule Out parameter for monsters in the lobby settings
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[h3]General[/h3]
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[*][b]Gamepad navigation Improvements:[/b] Better handling of gamepad navigation in the menus.
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