Patchnote #16 for Dark Hours (0.6.14556)

Dark Hours

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.

[h2]Patchnote #16 for Dark Hours (0.6.14556) - 04/12/2024[/h2] [h3]Gameplay[/h3] [list] [*][b]Backpack Collision Fix:[/b] Fixed an issue where players could collide with the invisible Hidebehind. [*][b]Teambag Amount Fix:[/b] Stealing an item from a dead player's backpack no longer subtracts from the teambag amount (also prevents negative values for the teambag score). [/list] [h3]Monsters[/h3] [list] [*][b]Monster Navigation Fix:[/b] Fixed an issue where Statues and some other monsters couldn't move properly. [*][b]Monster Behavior Fixes:[/b] Improved handling of attacks in monster behaviors and their subsequent actions. [*][b]Monster Door Crossing Fix:[/b] Fixed door-crossing issues that blocked monsters; monsters can now catch players while crossing doors. [*][b]Banshee Exploration & Standby Fix:[/b] The Banshee performs a few movements during exploration before teleporting away. If spotted during the 3rd movement, it now properly cancels exploration to scream instead of continuing and then teleporting away. [*][b]Banshee Cancel Tweaking:[/b] Improved the cancelation of the Banshee's scream action (still requires VFX feedback if the scream is canceled at the moment it is triggered). [*][b]Blind Ghoul Invisible Grid Fix:[/b] The Blind Ghoul no longer lifts invisible grids in single-player mode. [*][b]Blind Ghoul Hearing Tweaks:[/b] Increased detection sensitivity for players' voices and some other SFX. [*][b]Blind Ghoul Locker Door Fix:[/b] The Blind Ghoul no longer opens locker doors when opening a nearby room door (rare cases). [*][b]Hidebehind Behavior Cleansing:[/b] Fixed behavior glitches caused by uncleansed states after a teleport. [/list] [h3]General[/h3] [list] [*][b]Network Optimization:[/b] Removed unnecessary stamina regeneration network synchronization when empty. [/list] [h3]Known Bug:[/h3] If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash. [h3]Specific Demo Fixes:[/h3] [h3]General[/h3] [list] [*][b]Camera Speed Settings Fix:[/b]The camera speed (mouse sensitivity) setting in the Control Settings now applies and saves properly. [/list] [h3]Monsters[/h3] [list] [*][b]Blind Ghoul In Control Room Fix:[/b] Resolved an issue where the Blind Ghoul could get stuck in the control room. [/list]