//misc changes
- The Passive Items that are unlocked by beating a Rogue Convergence with a specific Class can now also be unlocked for beating a Survival Function.
- Choose Difficulty menu: A blue gem will now show if you've beaten that Difficulty on Nightmare Mode.
- Choose Difficulty menu: When opening the Difficulty Leaderboard menu it will now default to showing Nightmare scores if the menu currently has Nightmare Mode active.
- Choose Difficulty menu: When you select your first weapon it now shows text instructing you to choose a 2nd weapon.
- Campaign Reconnexus: Sectors can now have a Data Dumps special event (the sector starts with 1-3 Data Dump interactables).
- Skullion Sceptre weapon: Its projectiles are now randomly homing.
- Lazumi Missileer enemy: When offscreen they now follow your vertical position (so multiple waves are more of a threat).
- Lazumi Missileer enemy: Its laser now has a sound effect.
//bug fixes
- Choose Difficulty menu: Pressing the Down key when the hovering over the Nightmare Mode icon would cause a crash.
- Status Screen: if you closed the Status Screen whilst viewing the Config screen then the Config screen would remain active.
- Campaign Reconnexus - Map Screen: The sector's Special info could sometimes show the wrong event.
- Campaign Reconnexus: Sectors that start with a special event could spawn interactables in walls (eg Spawn Beacons).
- Errant Knight class: He could be offered Elementless weapons that had an element.
- Barricade Shield passive item: The shield wasn't destroying some explosive enemies (eg Boboom, Plump Nukem).
- Five Finger Function passive item: The Shops weren't always showing the Steal icon correctly.
- Gyronoious enemy: Its balls could spawn onscreen.