Patch v8.2

//misc changes - The Passive Items that are unlocked by beating a Rogue Convergence with a specific Class can now also be unlocked for beating a Survival Function. - Choose Difficulty menu: A blue gem will now show if you've beaten that Difficulty on Nightmare Mode. - Choose Difficulty menu: When opening the Difficulty Leaderboard menu it will now default to showing Nightmare scores if the menu currently has Nightmare Mode active. - Choose Difficulty menu: When you select your first weapon it now shows text instructing you to choose a 2nd weapon. - Campaign Reconnexus: Sectors can now have a Data Dumps special event (the sector starts with 1-3 Data Dump interactables). - Skullion Sceptre weapon: Its projectiles are now randomly homing. - Lazumi Missileer enemy: When offscreen they now follow your vertical position (so multiple waves are more of a threat). - Lazumi Missileer enemy: Its laser now has a sound effect. //bug fixes - Choose Difficulty menu: Pressing the Down key when the hovering over the Nightmare Mode icon would cause a crash. - Status Screen: if you closed the Status Screen whilst viewing the Config screen then the Config screen would remain active. - Campaign Reconnexus - Map Screen: The sector's Special info could sometimes show the wrong event. - Campaign Reconnexus: Sectors that start with a special event could spawn interactables in walls (eg Spawn Beacons). - Errant Knight class: He could be offered Elementless weapons that had an element. - Barricade Shield passive item: The shield wasn't destroying some explosive enemies (eg Boboom, Plump Nukem). - Five Finger Function passive item: The Shops weren't always showing the Steal icon correctly. - Gyronoious enemy: Its balls could spawn onscreen.