Welcome back Voidseekers to another Machina update!
3 new challenge Classes have been added, along with their usual achievements.
- Enfeebled Watcher: Good at blasting loads and sucking cogs but his weapons don't work if he's moving.
- Tofu Chaser: Provides score related boosts mostly by getting hurt as little as possible.
- Eggcellent Eggy: Good luck sorting out your loadout with this chap.
A new common enemy has been added called the Observum. They have the usual 2 upgraded forms and will show up in Vulium sectors onwards. They're slow moving but will teleport in around you.
A new elite enemy has been added called the Balliston Belcher who pops up at the bottom of the screen to blast out some drooping projectiles and can be found in Vulium sectors.
A new oddity enemy has been added called the Voidmare Skullion who will only show in Nightmare Mode. They just bounce around the screen and are more intended to soak up your projectiles.
A new hazard has been added which is a big spiked whirling ball. It can very rarely show in normal mode but has mainly been added to add some spice to Nightmare Mode and Pandorum Difficulty.
In Rogue Convergence when browsing the Shops the icons for the Encrypted Stranger and Corrupted Shop Signal are now colour coded (so are easier to see at a glance and make use of the Element system). Vulium sectors now have a high chance of a Corrupted Shop Signal, and Zenon sectors now always have an Encrypted Stranger.
There's also a new special shop called the Scav Junker who can sell items from any shop, except weapons, and will always have a nice Sale on (he mostly shows up in Emeralt sectors). There's also a new shop event called the Transmission Router who can route you to a shop of your choosing for a small fee (it mostly shows up in Serenos sectors). The Gun Runner shop can now offer weapons that have an Elementful Affinity (which always uses your highest Element stat).
6 new weapons have been added: Butchery Blade, Anointed Trident, Gauss Acceletron, Shieldron Rotatron, Smog Smoker, Proton Alchemiser.
Along with their new traits: Smite, Curse, Fortify, Shield, Choke, Chemistry.
Some Campaign Reconnexus game mode stuff...
- End Boss: It's bottom gate will now open and spawn enemies when it reaches certain health percentages (the enemy type is based on the Difficulty).
- Difficulty 2 - End Boss: One of the eyes now fires a huge laser instead of multiple smaller lasers (to better reflect the Rogue Convergence boss).
Some other Rogue Convergence game mode stuff...
- End Boss: They now have a slightly boosted starting Health based on how many Mega Weapons you have.
- Difficulty 7 - End Boss: His attack type is now randomised after each attack. It now has its own Bestiary entry (Conservator Custodian Mk7).
- 2 new sector special rooms: Beacon Transmitter, Haul Transmitter
- Elite Enemies: Each Element sector now mainly spawns a particular elite enemy type (so the different Element sectors are more distinct), though there's always a chance for a Gyronoious (to make use of their upgraded forms).
Some new Voidworld Trials traits...
- Hauler Convoy: Greatly boosts the amount of Booty Haulers that arrive.
- Cursed Accursed: Enemies have an extra 69% chance of spawning Cursed.
- Hurt Me More: All Damage you and enemies suffer is boosted by 1-69%
Other new stuff...
- 7 new Abilities: Lure Observum, Lure Balliston, Bodily Bolster, Shockwave Ripple, Data Overload, Droneous Doppelganger, Ablitum Mirror
- 3 new Passive items: Abilitious Heirloom, Cog Craver Contact, Shocker Phreaker
Other miscellaneous changes...
- Survival Function: After the first Swarm sector enemies now have an increasing chance of being immune from the Flee status effect.
- Argon/Emeralt Convergence Challenge achievements: These two have swapped conditions (eg the Not Getting Hurt challenge is now done on Difficulty 1).
- Blank Cartridge passive item: This is now automatically triggered when hit by an enemy projectile (instead of only having a 25% chance) but needs to recharge for 30 seconds after use. An icon follows you when active.
- Cog Protection passive item: Its cost has increased to 69 (from 44).
- Droneous Eggling ability: The Level of the Drone is now always the same as the Level of the Ability (instead of being random).
- Missile Salvo ability: The explosion size of its missiles has been increased.
- Bodily Mists ability: It now boosts Body stats by 11-33 (instead of 11-22).
- Mega Ability / Abilitum Drones: Their initial Cool Down is now halved until they trigger their Abilities.
- Booty Hauler: There's now a rare chance of it being a gold variant which when hacked boosts your Body stats. They now move a bit slower in earlier Difficulties and Sector 0. They now have a brighter animation effect (so are easier to notice in the chaos).
- Data Hauler / Data Dump / Datarium Bank: When Hacked they now give extra Score based on the current Sector.
And bug fixes...
- Rogue Survival - Difficulty 7: The Swarm wasn't being triggered.
- Choose Weapon: The weapon's Precision stat was using its Damage stat.
- Shops: If all shops had a Corrupted Signal then it could cause a softlock.
- Shops - Encrypted Stranger - Trojan Signal: His steal could take you into negative Cogs.
- Monster Hunter class: Its trait description was wrong.
- Recycler Automaton class: He could be offered a Mega Potion (which was pointless).
- Droneous Eggling ability: It could hatch an Element Servo that shouldn't be in that Difficulty. It could hatch into an Eggy Weggy bypassing its usual Duration.
- Beacon Beckoner passive item: This couldn't spawn Giga Spawn Beacons.
- Crate Beckoner passive item: This couldn't spawn Giga Cog Crates.
- Rogue Convergence - Difficulty 7 End Boss: Dying to this Boss would say you were killed by Twists of Fate.
- Lazumi Missileer enemy: In a Darkness sector its laser wasn't showing in front of the darkness.
Enjoy! :]